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Showing posts with label type: aberration. Show all posts
Showing posts with label type: aberration. Show all posts

Monday, 12 November 2018

Mimic (Redux)



Of all the aberrations that have squirmed their way from outside time and space onto the material plane, there are none quite like the Mimic. It is certainly not the greatest of them, nor the most powerful (either in raw strength or intellect). Yet it is (at least to the average adventurer) one of the most feared, and rightly so.

The thing that sets Mimics apart from most of their alien brethren is that most aberrations come into our world with little to no understanding of it; or, if they do comprehend our ways, they simply do not care. Creatures like the Gibbering Mouther, the Grick, or the Choker - these fiends hunt, kill and feed almost mindlessly, making full use of their evolved weaponry but without the slightest concern for the humanity that fears them.

The Mimic, however, is more insidious. It has learned the habits of humans - particularly the foolhardy breed known as "adventurers", who are fond of going out into the world in groups of only five or six - and is capable of... well, mimicking any object that might serve to disguise itself until prey draws close, ensuring a quick death to any who fall into its trap.

Some have claimed that the Mimic is like any other camouflaged animal - that its transformations are merely opportunistic, dumb imitations of form simply to hide from prey. But seasoned hunters swear differently; that within each Mimic's actions there lurks a streak of genuine malevolence, or, even worse, dark humour. What's more, survivors of one Mimic attack will often become obsessed by the threat of another - every pot, chest and chair becomes a potential threat that must be investigated thoroughly. More than a few such adventurers have descended into madness.

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This one's inspired by the various breeds of octopus that can alter the colour of their skin (as well as - seemingly - its very texture) to more effectively camouflage themselves. There's a specific breed known as the Mimic Octopus that adds another layer to this subterfuge by actively pretending to be other creatures - poisonous sea snakes, flatfish and lionfish to name a few examples - in order to scare off predators.

I spent a while trying to grade the transition from tentacles into wood so that it was sufficiently smooth. I'm not sure if I like it 100% but I at least enjoy looking at it for the colours right now! For some reason I really like using blues and purples for wood.

Joe's tumblr

Sunday, 10 June 2018

Corruption Eater


The corruption eater is a type of aberration that feasts on the festering evil that wears down the soul. Encountering a corruption eater is both a good and bad thing. Good because it can cleanse you of the aforementioned festering evil; bad because getting cleansed still really really hurts and it can get mad when there's no more food left. The corruption eater uses it's stretchy tentacles to immobilize its target, then wraps the victim up in its hole-filled tongue to feed.

So you know how the other week I was talking about all the alternate magicky-magic things that D&D has? Well the Heroes of Horror book introduces the concept of taint: the corrupting influence of evil magic which wears you down both mentally and physically. As the taint increases, you weaken gaining a number of penalties that can result in death or complete madness (essentially death since the DM takes over your character).

However, certain feats, prestige classes or types of magic are only available to characters that are suffering from taint. This can result in a delicate balancing act of making sure that your taint stays above a certain level without actually being killing you.

Taint can be cured with certain spells, but a lot of them are quite high-level or expensive, so I like to think that maybe some smaller towns have a corruption eater locked away for medical purposes. Kinda like a leech. Or evil chemo. Just stick your hand in this hole. It'll hurt for a while, but we'll pull you back out once your eyes regrow and you stop craving human flesh.

Of course having a corruption eater holed up in your town would probably increase the ambient taint of the area, since you're harbouring an evil creature. Six and two threes.


Blanca’s Tumblr

Tuesday, 30 January 2018

Ahuizotl


Lurking in swamps, watery caverns and murky rivers, the ahuizotl hides just below the water's surface, hoping to exploit the altruism of anybody nearby by calling out like a lost, scared child. When someone rushes towards it to help, this creatures grabs them and drags them into the water. The hand at the end of its long, prehensile tail is especially strong, and used as a primary weapon. Even those who escape the ahuizotl are often blinded forever, since its first moves tend to be an attempts to rip out their victim's eyes.

While the ahuizotl feeds on people, it's very particular about which body parts it prefers. Corpses are found floating on the water, skin bruised but untouched, missing their eyes, teeth and fingernails.

You may have heard about this creature from My Little Pony: Friendship is Magic, but the ahuizotl is a creature of Mexican myth. Meaning spiny aquatic thing, it's described as a dog-like creature with monkey- or raccoon-like paws and a human hand at the end of its tail. It's a bit up in the air as to whether it's smooth (as stated in the Florentine Codex) or spiky (like it's name implies).

In the mythology, the ahuizotl is an agent of the rain and water god Tlaloc. Those killed by the ahuizotl were either chosen ones transported to his afterlife, or sinner punished for hoarding. In D&D, it's implied to be a completely independent aberration. I don't know why they chose to make it an aberration instead of a magical beast or outside, since aberrations tend to be tentacley, squishy alien things.

Most drawings of the ahuizotl tend to play up the dog aspect, but a few other people have thought the true water dogs: seals otters. But I didn't base this on your squeaky cute Redwall river otters or cuddly (but distressingly horrible) sea otters. I took my inspiration from the 5-foot long, nightmare-eyed, caiman-and-anaconda-eating monstrosity that is the South American giant river otter.

Blanca's Tumblr

Sunday, 25 June 2017

Shunned

You generally don't want to tick off a god. And of all the gods, Lolth the Demon Queen of Spiders, goddess of the drow, is most obvious when displaying her displeasure. Any drow who fail to live up to the harsh standards of their cruel society are at the very real risk of being transformed into spidery monstrosities.

The form of the Shunned is reserved exclusively for female drow. They are transformed into bulging malformed heads covered in twitching, spider-filled tumours, scuttling on insectile legs. The Shunned are forced to disgorge swarms of spiders as the population builds up inside their throats. All creatures cursed by Lolth are pathetic, but the Shunned endure the most mental suffering.

Despite their new form, madness and subsequent exile from drow population centres, the Shunned continue to crave the forgiveness of their goddess. The lair of a Shunned is generally located as close to their former homes as possible, and is decorated with pieces of discarded furniture and clothing as they try to hold on to a semblance of their lost lives.

This is totally not the head monster from The Thing you guys. This one spits spiders. Totally different, yo.

Blanca’s Tumblr

Sunday, 15 March 2015

Ghosteater


The Ghosteater is a fairly benign creature, an incorporeal who feeds on other incorporeals. It's kind of obvious.

In the City of Manifest, they can be a bit of a problem.

In the Ghostwalk campaign there's a special city and surrounding area where life and death have a grey area in between, the City of Manifest and the Spirit Wood, which lie over the Veil of Souls (a weak point in the barrier between Life and Death). Due to interplanar shenanigans, loss of a body doesn't mean your soul has to cross over right away. In fact, anyone who dies in this area can choose to either move on or stay in the Material Plane as a ghost, though they will eventually find themselves drawn to the Other Side.

What I'm saying is that Manifest has a lot of ghosts living and working and generally being functional members of society. Having a Ghosteater running around is like having a tiger running around in a regular city of people made of tasty meat.

The Ghosteater is only ever aggressive to ghosts and ignores corporeal creatures. It has growths on its back, something like sacks or boils, that can exude tentacles to grab ghosts. This is very mentally draining for the ghost and when incapacitated, the ghost is aborbed into the growth, where it's digested. Maybe you can call this digestions a True Death, since when the soul is gone there's just no more existence.

Sunday, 8 March 2015

Phiuhl


Not a true elemental, but what happens when one is killed and has its soul warped. The Phiuhl is a column of hot toxic vapours, often found the Bleak Eternity of Gehenna, the volcanic plane of evil and home of yugoloths.

Being a gaseous cloud, the Phiuhl is without true shape, though some who look into it claim to see faces of misery and sadism. The touch of this creature will leave burns, but this is among the weakest of its abilities. What's worse is to be trapped within the gas of the Phiuhl. As said before, it is extremly toxic, so the Phiuhl merely needs to casually hover around its victim for it to die within minutes.

I know that this creature's probably supposed to be some sort of physical embodiment of volcanic gases, but its description of being green and purple throws me off. Combine that with it gives off poisonous heat, I can only come up with one conclusion.

The Phiuhl is the radiation elemental.

Sunday, 28 December 2014

Mimic



It takes on whatever shape is most appealing.

The origin of the mimic isn't completely certain, but the most popular theory is that a wizard did it. And with their track record, it's not exactly a slight chance that it could be true. At any rate, mimics currently roam free in the dungeons, tricking adventurers with their appealing shapes.

If the mimic has an original shape, it hasn't been recorded. Perhaps they can only have the shape of a pre-existing thing. The mimic is a shapeshifter specializing in inanimate objects, and best known for looking like especially nice treasure chests that go on to sprout sticky limbs. But a mimic will gladly take on the shape of a larger object such as a door, part of a wall, and so on. Some of these monsters are massive enough to pose as houses. Watch out for huts that smell of saliva, is all I'm saying.

The mimic or treasure-chest monster is pretty iconic across tabletop games and video games. I think the first game I ever encountered this sort of monster in was in Dragon Quest III on my Gameboy Color. It was a fun game.

Hope you peeps are having some nice Winter holidays.

Sunday, 28 September 2014

Tsochar

The Tsochar is a colonial organism. The tangled-looking body is actually formed of several "strands", each possessing its own functional respitatory, digestive and nervous system. When fused, the creature behaves as a single individual, but strands can be surgically and continue living without the rest, albeit in a weak, animalistic state. An ordinary Tsochar will contain about a dozen strands, while elders are made up of hundreds.

Tsochar are also parasitic organisms, preferring to prey on intelligent beings. The Tsochar works it way inside the body of its host (preferably through a wound) and wedges itself in the spaces between the internal organs. The Tsochar can choose to simply inhabit the body --telepathically coercing the host with threats of pain if necessary-- or completely take over the host's nervous system, killing the mind while keeping the body alive. Obviously, the second option is used most, as few are willing to host a creature that (regardless of alligiance) will eat them from the inside out.

The Tsochar is similar to the Morgh, another wormy creature that is able to puppet bodies. However the Morgh is an undead creature controlling its own withered corpse, while the Tsochar is completely a parasite, highly intelligent, and relies on its host to be living.

I really like parasite monsters, regardless of game or media. Not sure how to explain that particular fancy, but it's always something I've found interesting. There's just something kinda cool / horrifying about another organism invading your body for its own survival.

Next time lets try an image that doesn't have blue and pink in it.

Monday, 2 September 2013

REDUX MONTH: Will O Wisp

Redux number three is the Will O Wisp. I think that out of all of the images I've done for this blog, that particular one is my most hated. Partially because it's so ugly but also because it feels like the intention I had behind it was pretty strong and was unable to carry it out. I'd been inspired by a book called Art Forms from the Ocean, a collection of prints by Ernst Haeckl of microscopic sea animals and plants. They're all pictures of quite beautifully geometric living things.

Which I guess means I copped out a bit by doing a good deal more typical Will O Wisp: a floating flame. But I'm still more pleased with this one than the older version. At least this is well drawn and kinda cute.

Fun fact: an alternate name for the Will O Wisp is the Hinkypunk. I remember reading that in one of the Harry Potter books (Prisoner of Azkaban, I think), describing the Hinkypunk as a one-legged creature that carries a lantern to lead people into bogs. I always thought that it was a creature that Rowling had made up, but it would seem it's a legit alternate version of the Will O Wisp.

Fun fact number two: a Hinkypunk (i.e. the one-legged dude) appears towards the end of Spirited Away, leading Chihiro to the Zeniba's house.

Wednesday, 21 August 2013

REDUX MONTH: Spirit Naga


Hey! So here I am, finally, with my first choice for Redux Month on Dungeons & Drawings. The Spirit Naga! You can see the old (rubbish) version here.

Something I've learned over the last couple of years is to (as a friend put it) "own my mistakes". I'd like to think I'm fairly critical of my art (like 70% of the time, anyway), and I think it's a good ability to be able to look at the things you do and dispassionately asses what you've done well or badly, and how you can improve. A big part of this that I have to really work at is the acknowledgement of the fact that sometimes I'm going to do things that fall short of my expectations! You have to be able to get over that stuff without freaking out. I used to quite often upload an image here, and then tweak bits of it and reupload it, sometimes for days on end. Nowadays I do feel more confident with my work, and I'm more content to draw a line and say "it's finished" and leave it on the blog and to hell with it.

However!

From time to time it's fun to indulge in some exercises like Redux Month, when we can look back at our past art with a collected, critical mind and see how we might do it differently now! The old Spirit Naga was a panic-upload that I didn't work on for very long - snake bodies are always hard for me to make interesting, so I just knocked it out. Here I've tried to make the design more interesting (and colourful!) whilst also invigorating the pose a bit. Hope you like it!

- Joe

PS If you're wondering, the green bracelet things are what I thought might pass for Naga jewelry. The little dangly bits are supposed to be like earrings, although as I was drawing them I thought it might be cool if they contained bells, or something that would create a disturbing jangly sound as the creature moves around.

Friday, 9 August 2013

Delver

Delvers are huge, subterranean creatures known to be relatively placid in temperament. Since they consume earth and stone for sustenance they are of little threat to humans (although homicidal Delvers aren't unheard of). However, their diet is one that unfortunately makes them natural predators of creatures such as Earth Elementals and juvenile Xorns.

An adult Delver can grow to 15 feet in length, and contact with them should be avoided as they secrete an acidic slime to aid their tunneling which is harmful to humans. Delvers can digest metal, but the substance has an intoxifying effect on the creature which is also somewhat addictive. Miners should beware Delver copper junkies!

This was a fun image to make, I feel pleased with it right now. The design is sort of a cross between a star-nosed mole and a slug, and discerning viewers will notice the hapless Xorn cruched between its gummy jaws.

Sorry for the long lack of posts, usual story of sudden freelance work plus summer break delaying things somewhat. I've got another image to post on Sunday and then the next few weeks will feature something a little special! Stay tuned.

- Joe

Thursday, 18 July 2013

Deepspawn


This was a blind challenge given to me by Joe.

I'd like to say challenge failed. It was bound to happen.

Which is a shame because this creature has a couple of interesting things going for it. It's essentially a big fat body with three tentacles, three claws and three open eyes (an undisclosed number of them being closed). So far, so aberrationy. But the interesting this about this particular monster is that its capable of creating a copy of any creature that it eats. This creature is completely loyal to it. Its lair is riddled with these monsters.

Which means that it's a good way for a DM to steal someone's character. Oh dang, you got eaten by this monster. Oh wait, your character's back, but he's my character now too bad.

The image that I've made is supposed to be inspired by two things: the female reproductive system and the Key of Solomon, a book about demon summoning accompanied by lots of really nice sigils. The first part is an idea I was proud of coming up with, but disappointed I couldn't rended it as well as I could. The monster is pretty much this bizarre sentient devouring womb. But I couldn't make that into an illustration I could be happy with so I copped out and went for something simpler instead.

The Latin was fun, though.

Sunday, 12 May 2013

Cursed Cold One (Gelun)


The Cursed Cold Ones may once have been humans. Once. Now they're translucent humanoid creatures entirely dependant on heat. Any temperature below searing hot causes them to freeze into a block of ice and enter an agonizing state of hibernation.

To counter this, they live primarily in hot deserts, where they're guaranteed long days of extreme heat and sunlight. But desert nights are notoriously cold and the Cursed Cold Ones must find a heat source of risk becoming blocks of ice for the next few hours. Because their bodies are natural heat sinks, their touch is much like the attack of an Ice Serpent, freezing their victims as they drain them of their heat. Even their gaze can cause an enemy to reel with sensations of deep cold.

Tried to get some sketchy shading with this image. Sometimes I really like the scratchy dark shadows I do in my sketchbook.

Wednesday, 23 January 2013

Worm That Walks


So while being a Lich is the classic way to live forever: magically binding your soul to a corpse while keeping a piece of it soul in a seperate object for protection. The other way doesn't keep the soul attached to a corpse or jewel; it binds it to a million squirming maggots.

Becoming a Worm That Walks is a much more obscure spell and ritual that sometimes requires the assistance of another similarly high-leveled wizard. The grave site must be tended for over a year before the death of the person to be transformed by watering it with blood and sowing it with meat. This focuses the magic and guarantees a healthy population of vermin. The dead spellcaster is placed in the grave, and his companion finishes the ritual by casting a spell that attracts all sorts of beetles and worms to feed on the body. After a week, the flesh, organs and bones of the deceased are consumed by the vermin, and they become a hivemind controlled by the spellcaster's soul. Assuming the ritual is performed correctly, there's still only a small chance that it will work. The spell requires a massive amount of magical energy to be in the recently deceased, which means that it's primarily epic level spellcasters that successfully become Worm That Walks.

So why become something as icky as a Worm That Walks rather than the comparatively less icky Lich? Potential increase in survivability. Yes, a Lich with a well-hidden phylactery will survive dying, but a savvy adventurer will destroy the phylactery before doing to fight the Lich (see the Harry Potter franchise). A Worm That Walks contains its lifeforce in its squirming mass. If it feels threatened, it will take the risky but potentially rewarding course of breaking its body apart, sending its bugs squirming everywhere. Since its body is made up of so many of these little critters, there's a good chance that at least one will survive and reproduce to create enough worms to form a new body.

Also, its attacks are pretty horrifying, especially the one where you get wrapped up and eaten alive by its body (100 points of damage per round). It's smart enough to disguise itself too, either preparing several extended disguise self spells or purchasing a hat of disguise.

Good against players with Scoleciphobia.

Tuesday, 11 December 2012

Shrieking Terror

Shrieking Terrors are bizarre hybrids between the many-headed Hydra and the bat-like Vargouille. Their simple, starfish-shaped bodies support a head at the end of each arm with only a pair of leathery wings to hoist the creature aloft for movement. The heads themselves posses many of the same capabilities as an ordinary Vargouille, including a poisonous bite attack and the horrible "Vargouille's Kiss" - a perversely tender gesture by which the Shrieking Terror marks its victim with a curse that causes them to rapidly undergo a monstrous transformation into a Vargouille themselves!

Foes of the Shrieking Terror attack it with caution - its body restores itself quickly in the manner of a hydra, and each head, if severed, will quickly regrow twofold.

Apologies to those who aren't as keen on the more graphic style - it's a little quicker for me to work in and I wanted to catch up so Blanca and I are in sync again (Blanca's currently technically a week ahead!).  I've been reading a book I was bought recently containing Miyazaki's watercolour sketches for Nausicaä (both the movie and the comic), and I guess this is inspired by the tapestries at the start of the movie, the ones depicting the war and the God Warrior in this nice primitive style. I actually quite like the picture of the Shrieking Terror in the MM3, so check it out!

Monday, 10 December 2012

Rot Reaver

Rot Reavers are brawny, hunched, simian creatures, their green skin calloused with years of caked-on gore. They subsist by consuming the flesh of others - but unlike most normal carnivores they savour the taste of the rancid, festering meat of the undead.

Brandishing a pair of magical cleavers (around which their enormous twin tongues wrap, to further relish the flavour of the blood), they swing like demonic butchers, hungrily and recklessly. Recipents of a Rot Reaver's attack beware: the wound will magically fester, and should its victim die the body will be brought back into unlife under the Rot Reaver's control, to either serve or feed it!

I love how wonderfully horrible the Rot Reaver is. I'm a firm believer that there's a certain point at which excessive violence and gore reaches a sort of critical mass and crosses over from "juvenile obsession" into an outright art form. That point, as we all know, is Peter Jackson's Braindead.

Monday, 22 October 2012

Lodestone Marauder

The Lodestone Marauder is yet another creature from a wizard's lab that was made for a certain purpose, then got loose. This particular creature has magnetic powers and an insatiable hunger for metal and meat. Pretty good for letting lose in the battlefield and having in chow down on the soldiers, including their armor and weapons. And if somebody is being a bit too effective at swinging their axe, well it can just turn on the magnetism and the weapon gets stuck on their spikes.

The wild ones tend to live underground. There's lots of tasty ore down there and relative safety. The drow and other deep-dwelling creatures sometimes make an attempt at taming one of these fellas, but I imagine their feeding habits can get pretty expensive.

My computer's been busted for the better part of a week. It's been pretty miserable, since you get used to having a machine to do all your art on and forget how traditional means work. But Joe kept pushing me to do the traditional way and I was all like "ehhhhhhh" and he was all like "do it" and I was all like "ehhhhhhhhh, fine" and now I'm pretty happy with the final results. Collage made from painted and non-painted tin foil.

Monday, 15 October 2012

Balhannoth

The ambassador shifted uneasily from one foot to the other as the crooked smile worn by His Eminence, the Drow Underking Xun-yl, continued to widen. He inwardly reassured himself - he was on a diplomatic mission (although who knew if the dark elves would respect such civilities?). And, besides, he was flanked by a squad of the finest mage-warriors the Bright Isles could muster; all of them prepared with high-level magics of brightness and blinding to repel all but the most stalwart of Drow. So why did something feel so... wrong? "It is our... custom, that the diplomats of men shall not leave our lands with blood in their veins," spoke the Underking with a sneer. The ambassador stiffened nervously with shock. "You shall harm no-one this day, elf! We of the Bright Isles are well versed in the ways of the light that you fear. Raise your weapons against us and you will suffer our magics!" To the ambassador's horror, the Drow's smile did not lessen. "You say you know our fears, human? You say we fear the light?" The Underking, almost without effort, lifted a finger in signal to the shadows beside him. "There are things in the darkness far more worthy of our fear. And yours." A stony rumble announced the ground beneath the ambassador's feet splitting open like a trapdoor into a pitch-black chamber below. "They are ancient, and care little for magic." But the ambassador was already falling, and he screamed at what he saw.

Composition is clustered as hell. Look at all the hoots I give!

Sunday, 30 September 2012

Ixitxachitl


Yet another monster with those names I either constantly have looked up or be ready to copy paste. Looked up if it was based on or inspired by some mesoamerican monster, but it doesn't seem to be.

These dudes are manta rays with a bad disposition. And that's pretty much the beginning and end of it. When I first saw them I was hoping they were gonna be some kind of aboleth-like creature but they are literally intelligent four-foot long manta rays. The Demon Lord Demogorgon just gathered a bunch of these little fellas up and gave them smarts and a superiority complex. They're not even stingrays (no poison), they're just kinda slippery and mean. I've attempted to give them something a little more to their look so they have tell-tale signs of demonic influence. Some of them are called Vampiric Ixitxachitl, which aren't undead, just a subspecies that can feed off your life energy.

They should make for an interesting early-level enemy for your underwater campaign, instead of relying on kuo-toa and sahuagins. Plus your players may not think too much of the innocent little ray that's lying in the sand. Then come the negative levels.

Sunday, 8 July 2012

Eyeball Beholderkin


Beholders are (except for some rare occasions) solitary creatures. They're solitary because they're vain and spiteful creatures. They believe that they, as an individual, represent absolute physical and intellectual perfection, and can't stand the presence of other hideous, horribly imperfect creatures. They especially loathe other beholders, since the presence of another of their species is an insult to themselves.

They also really really hate beholderkin. Beholderkin are mutanted versions of this first species. Not sure how they came about, so I'm going to say wizards is probably most likely.

Eyeball beholderkin are the least threatening and weakest of the bunch. Where an actual beholder in a 8-foot creature of hate sporting a mass of eyestalks capable of party-ending magic, the eyeball beholderkin is an 8-inch nothing menacing you with cantrips (and a level one spell). They get used as familiars by wizards. They're on the same level as cats, toads and weasels in that sense.