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Showing posts with label type: vermin. Show all posts
Showing posts with label type: vermin. Show all posts
Wednesday, 11 April 2012
Siege Crab
The kuo-toa priests and alchemists were finished. Years of research, prayers and failures had resulted in the ultimate weapon for their sea-floor expansionist war. Tomorrow a high priest with the coral circlet and his bodyguards would crawl through the belly compartment and lead the attack, but tonight the army would dine on their creation's discarded entrails.
The Siege Crab is a half-living tank, forged by the Kuo Toa (or any other evil sea-dwelling race, should you wish) by surgical and magical means. A live giant crab is taken and a chunk of its insides are taken out to create a small transportation area where its handlers can sit. Its carapace is reinforced with runes to give it resistnace to spells and even block the attacks from incorporeal creatures. Its sheer size and powerful pincers make it ideal for destroying fleets and razing cities.
Of course, since its half alive, that means that the death of its controller can result in, at best, a bored crab, or, at worst, a confused and pained rampaging creature. Also, if you happen to down the crab, that's pretty much a guarantee that the people inside it are trapped and will eventually starve, since the crab will almost inevitably land on its belly.
Labels:
artist: blanca,
book: monster manual 3,
CR 14,
CR 18,
neutral,
type: vermin
Sunday, 15 January 2012
Knell Beetle
The Knell Beetle is yet another creature you can add to the list of the products of bored wizards. Because sometimes you have to merge a bug with a bell.
Only the description in the Monster Manual is a creature with ten legs, claws and a red carapace. That's a crab, dawg, not a beetle. I couldn't decide on what shape to give them, as you can see, because I quickly found out that it's silly. Because knell beetles are tooting lobsters.
Oh and these things are CR 10, as big as cars and move in colonies. So if you feel like finding one to laugh at, you should probably wait a few levels.
Labels:
artist: blanca,
book: monster manual 3,
CR 10,
CR 5,
neutral,
silly things wizards make,
type: vermin
Sunday, 16 October 2011
Celestial Fire Beetle

First of all, Dungeons and Drawings now has an official Facebook page! So all you non-blogger using people that come here, you can follow us there for updates.
Celestial creatures are the subjects of a simple template. When you use a summon monster spell, you summon creatures from either a good plane (celestial) or an evil plane (fiendish), which proceed to fight for you. Druids and rangers have a similar spell called summon nature's ally, which works exactly as the sorcerer-wizard equivalent except that the creature summon is always a mundane animal.
It was a bit of a stuggle finding an appropriate creature to draw. In most of the results, I could think up of a mentor for Buck, but for some reason found it harder with the arcane savant result. So I looked at the summon spell and picked one of the listed creatures that looked interesting. Sadly, fire beetles don't actually breathe fire. They're called that because they have bioluminescent glands.

Labels:
artist: blanca,
book: monster manual,
buck's story,
good,
lawful,
neutral,
template,
type: magical beast,
type: vermin
Sunday, 5 December 2010
Century Worm

The Century Worm is a rare giant creature that can appear in any part of the world. It's a mindless creature, uncontrollable, born to eat and moves across the landscape making deafening screeching noises. It's large enough to swallow a horse whole, and anything it eats will be broken down by more than stomach acid; the Century Worm's stomach carries millions of its young.
This creature is one of the more high-level encounters, where a character needs to be at Conan levels of strength and Merlin levels of magic. It's a pretty slow creature, so it's always possible to run away.
Labels:
artist: blanca,
book: fiend folio,
CR 19,
neutral,
type: vermin
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