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Showing posts with label type: giant. Show all posts
Showing posts with label type: giant. Show all posts

Monday, 4 June 2018

Totem Giant



Totem giants are a particular race who are especially good at manipulating incarnum, the magical force that powers everything. Avid worshippers (and hunters) of magical beasts, totem giants tattoo themselves with symbols of their favourites. These same tattoos are clues as to what kind of powers they are likely to manifest in combat. Totem giants can be found anywhere in the world, since they often use their incarnum powers to be able to survive in environments that would otherwise be deadly.

Okay, so D&D has soooo many different kinds of magic in it. Most people just stick to the ol' arcane-divine group because magic is already complicated enough and there's twelve bajillion spells without adding an oh but my magic works THIS way and bluhhhhhhh. I haven't that much into how incarnum works, but it honestly sounds kinda cool? The amount of spells you have to choose from (and are able to cast) is limited compared to the rest of the stuff, but it's kinda nice that way.

Basically you shape incarnum (this blue Force stuff) into this quasi-physical stuff called soulmelds. They're kinda like spells but also kinda like magic items you wear. But you can still use non-spell magic items you're wearing. Unless you super-bind them to you then you can't use magic items, but the incarnum spell is extra strong and give your a lot of cool stuff. And you can have a bunch of them active at the same time. It's complicated.

Okay. For example. The totem giant in the book has the Frost Helm spell. If they just manifest the Frost Helm normally, it basically allows them to live in super-cold environments and get resistance to cold. If you were wearing some magic item on your head (ex: circlet that grants you telepathy) you'd still be able to use the telepathy. But if you super-bind the Frost Helm spell you can get a buncha cool abilities (a cold breath weapon or a stunning sonic shriek), but the power of the spell overrides the power of whatever magic item you have at the time.

Like I said, it's complicated.

But I kinda wanna play this system and use this giant chick? I probably wouldn't be able to use her since she's a giant and that's not a playable race. I guess I could use a half-orc or a goliath but it's not the saaaaame. I wanna be huuuuuge.

Blanca’s Tumblr

Friday, 8 December 2017

Crystalline Troll


Some trolls are described as having especially stone-like skin, and the crystalline troll is this to a particular extreme. Like most other trolls, they're capable of regenerating their injuries, but their crystal structure makes them immune to acid, the standard troll-hunting aid. Of course, this monster isn't without its weakness. Sonic attacks disrupt the healing ability. So if you're going up to the mountains where these guys live, pack a bard.

The description called for crystalline trolls to be more glass-like, but I took inspiration from tourmaline clusters. When I rolled this creature I was a bit disappointed that it was pretty much just a troll made of shiny-stuff. The illustration in the book isn't really that interesting. But I liked the idea of maybe making it so the crystalline troll looks kinda normal (albeit smooth) on the outside, but if you cracked it you'd get these really bright solid gemstone inside. No guts or bones, just solid stone.

Also apparently you can choose these as player characters? But with level adjustment and starting hit dice, you'd only be able to play a 1st level crystalline troll in a 15th level campaign.

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Sunday, 13 December 2015

Shadow Giant

The shadow giant is the second most powerful of the true giants (the most powerful being the mountain giant). While these creatures are in possession of the strength common to their kind, the source of their power comes both from the uncanny way they just know how to kill and the close relationship they have with darkness. Shadow giants are assassins, the kind you may send to take out a dragon or demon with a death attack when the crash and bang of ordinary adventurers just won't do. These giants are also masters of shadow, being able to weave them into all sorts of creatures and weapon and dark imitations of incredibly powerful of spells. If a shadow giant can't kill you, it may imprison you in a gem for all eternity.

Honestly, when I read the entry for the shadow giant I found it a bit silly. A giant with a death attack? Seems a bit overkill when a single punch will probably kill smaller creatures. Sneak attack, weakness to light, so on. Let's see what the spell-like abilities are. Deeper darkness and blur are pretty okay, shadow walk fits with the theme. It's got shadow evocation and... shades? Wait, it has shades as an at-will ability? As in able to cast an 8th level or lower conjuration (summoning or creation) spell every turn for free? At will?

So it's that last bit that I think makes the shadow giant hardcore. Granted, shades may not work on those who realize that whatever spell it's copying isn't the actual real spell, but even then it has an 80% success rate.

So if I were a DM using a shadow giant I would just have it copy the trap the soul spell ad nauseum until the whole party is trapped in gems. Then I would make a tasteful necklace out of their trapped souls.

Sunday, 16 August 2015

Ice Troll


While still reasonably scary opponents, ice trolls are acutally the weakest of the trolls. And perhaps because they are the weakest of the trolls, they're also among the more naturally intelligent and inclined to manufacture weapons. Ice trolls are especially good at hunting down smaller white dragons and rhemorazes, tanning their hides and making armour. So while they're still a mean bunch, there's a chance that the dipomatically gifted could strike a trade agreement with them. It's always useful to have armour that's both protective against weapons and the freezing wrath of the environment.

Not that ice trolls lack the natural grossness and brutality of their more dim-witted bretheren. As well as using their claws and teeth, the ice trolls also spits. Sure it's half frozen saliva that can give you a mild case of the frostbite, but mostly it's just gross.

Monday, 10 February 2014

Storm Giant



Among the most powerful giants are the storm giants. They rise over other giants both magically and in stature, and even the weakest of this kind can easily set itself up as a local deity. All storms giants can call down lightning and manipulate the weather in any terrain, but prefer to lead isolated lives on mountains. Storms giants are (usually) a peaceful race, preferring lonely lives and silence. Worship is sometimes forced upon them, since nearby settlements of lesser creatures may give them offerings in exchange for bountiful weather.

The description of storm giants in the Monster Manual is a bit confusing to me. For example, they're generally green skinned, with some of them being purple. I guess storm clouds can turn a weird shade of yellow sometimes, but I haven't seen any green ones. Though with some research I've learned that there are greenish storm clouds -- usually ones that contain hail or will produce severed thunder or tornadoes. Storm giants also have water breathing, but they're neither aquatic creatures or live in an aquatic environment (they live in warm mountains). Maybe it's because of floods?

I know the storm giants of D&D are largely inspired by Greco-Roman and Scandinavian mythology, but I've gone for a more Eastern look with this. It's ripped off of inspired by a group of oni-like people from the game Okaminden who live in the cloud-city of Thundercloud, who wear tiger-patterned robes and skirts. By the way, I love the Okami games. They just so pretty.

Sunday, 25 August 2013

REDUX MONTH: Frost Giant


My second image for Redux Month, redoing the Frost Giant. This is a case of me liking the design, but not liking so much how the image itself was acually made. I found the image a bit cramped, to its detriment.

So I've still kept the whole vaguely arctic circle thing to it. I like to think this particular Frost Giant retired after a few battles, then he and his favourite winter wolf buddy decided to retire to a comparatively peaceful life on sheep herding.

I know in a lot of fantasy games and some fantasy lit, giants are usually pretty dumb brutes. But in quite a few fairy tales and such, giants tend to own and manage large portions of land. In Cornish stories, they have castles and rich tin mines. Adventurers usually find a way to take this from them. Puss in Boots steals a kingdom from a giant, which includes vast farmlands being kept by various farmers. This goes as far back as the Odyssey (probably even further back), where Odysseus comes across an islands of cyclopes, where they keep great herds of goats and sheep. Odysseus and his crew (the ones that haven't been eaten by Polyphemus), manage to escape by clinging to the underside of the sheep.

Sunday, 30 June 2013

Ettin

Ettin are a famously idiotic subspecies of giant, best recognised by the twin traits of being both two-headed and vastly unhygienic. The extra head apparently does nothing for their overall smarts but does allow them to much better co-ordinate two-weapon fighting, as each head governs control of one arm.

The language typically spoken by Ettin is a crude pidgin of Orc, Goblin and Giant, and actually requires a linguistics skill check (DC 15) for speakers of these languages to even understand them, which I find sort of sweet. There's a sort of sterotype for lumbering two-headed giants (things like Warcraft and Dota come to mind) so I really wanted to use a different body shape - Blanca suggested arranging the two heads vertically rather than horizontally, which seemed a pretty cool idea. Otherwise I was looking at the ever-awesome Wind Waker concept designs for inspiration on this one (I guess because the pig-like description of the Ettin reminds me of a Moblin).

- Joe

Monday, 10 September 2012

Ogre Mage

Ogres are a kind of small giant which share common traits of stupidity and choleric temper with most of their brethren. An Ogre Mage is actually a distinct species altogether, of a much greater order of strength and intelligence and with an uncommonly innate adeptitude for magic spells. Rather than the rigorous and constant ritual training required by humans to reach even the lowest level of sorcery, Ogre Magi have access to high-level magic such as flight and transformation as hereditary abilities. Perhaps, as with many races, they were bred long ago by ancient wizards toying with forms of magical life? Their short black horns certainly suggest some level of demonic lineage.

The Ogre Mage's presence in the first 3.5 Monster Manual always intrigued me a little. There are many races capable of taking class levels in, say, sorcerer - in fact, many creature descriptions include an example of a "classed" monster. The Ogre Mage's name is fairly unique in the D&D lexicon - it isn't just an Ogre with a class, but a race of its own.

One thing you can get with very high-level spellcasters is they have ways to turn their spells into spell-like-abilities - the former needing meditation/preparation, the latter simply being something you can spontaneously do - the idea behind this being that once you've cast a certain spell a hundred times it becomes second nature. I like creatures like Ogre Magi who have spell-like-abilities because it's like they have some kind of savage, animalian magic that they can do reliably at a young age, whereas humans have to put on airs and study for decades to get anywhere.

tried to experiment with some Zangief scars and body piercings. some pretty fascinating reference photos out there, folks.

Tuesday, 10 May 2011

Wang-Liang

The Wang-Liang are a race of mountain and forest dwelling giants. They used to be one of the dominant races, but that position has been usurped by the human population. As spirit-like creatures, they have a number of invisibility and shape-shifting powers, which they could easily use to dupe humans. Despite their inherent evil and envy of this younger race, they are very honorable creatures.

Oh Oriental Adventures, you are such an interesting setting. I wish to play a campaign in your world.

The Wang-Liang is one of the weakest of the giant race (CR 4), out of all the giants in the D&D books. The weakest "true" giants, as from the monster manual, are CR 9, which means that you have to be pretty high level to be able to take one on. I guess ogres are CR 3, but they're literally just dim-witted monstrous men that beat you with clubs.

Wang-Liang have a lot more flavour-stuff going on with them. They have the aforementioned spell-like abilities, and they also have a high intelligence score (compare the ogre's 6 to the wang-liangs 16. For the reader's not familiar with these numbers, humans only get an average of 10 for intelligence score). Their signature weapons are double-ended bladed staffs, but then they also have retractable claws.

I'm not really sure where wang-liangs come from as a concept. Folklore, especially oriental folklore, is fraught with shape-shifting spirits and demons. I couldn't find a creature out there that had the same name as the wang-liang, so I can only guess that these are based on some kinda especially tricky oni.

Friday, 22 April 2011

GUEST WEEK: Bog Giant by James Lancett

The Bog Giant is one of the smaller members of the giant family - as their name suggests, they primarily live in swamps. Having developed some oddly amphibian characteristics appropriate for their surroundings, these creatures stalk their territory in search of large reptiles such as black dragons and crocodiles to hunt and eat. Despite being their prey and their main source of clothing, crocodiles are venerated by bog giants, and are sometimes kept as pets.

This image was drawn by yet another illustrator-animator, this one named James Lancett. He's done a really nice cover for the Puffin competition for James and The Giant Peach.

Sunday, 20 February 2011

Frost Giant


The Frost Giant is a massive blue-skinned humanoid that makes its lair in icy caves. They live in groups, ruled by their wisest, strongest and most evil among them, called Jarl, and served by slaves snatched from raids.

Okay, I'm going to straight-up admit that I strayed a little from the desciption in the books, becaue the books essentially describe 15-foot tall blue Vikings. Not that Vikings are bad or anything, since the Frost Giant is based on the jotunn anyway, but I just wanted to do something a little different.

I feel all rested up now from doing that big animation for the last post. Maybe I'll start a new one.

Edit: Now with alternate colors. Does anybody have a favourite version?

Sunday, 19 December 2010

Fire Giant




The Fire Giants are the second smallest of the true giants, next to the oafish Hill Giant, but they don't share their cousin's low intellect. They're a highly organized people, merciless, militaristic, and almost always at war with their neighbours. Their invulnerability to fire leads them to make lairs in volcanoes and use flaming weaponry.


Special treat! A (kinda) animated post!

This was animated in After Effects, which is something I sometimes have trouble coming to grips with. I'm more used to using more traditional methods or Flash. Hopefully there'll be more animated posts in the future. Hopefully they'll be GIFs because this whole having to upload a video thing is pretty tiresome.

Edit:

Also an image, because the quality of that video isn't what it could be.

Sunday, 7 November 2010

Troll




The Troll is a green-skinned, mountain-dwelling monster. They're not very smart, and appear clumsy because of their sloping posture, but they have all their senses tuned to relentlessly tracking down their victims. A Troll can regenerate any damage done to it, even the loss of an important body part either by attaching the lost part to the stump, or just growing a new one a few minutes later. It's possible that their low intelligence is partially because of their durability, that the Troll never felt a reason to be clever enough to avoid damage. Fire is their worst enemy.


Trolls are pretty classic monsters in roleplaying games and out. I'm not familiar enough with the mythology of this particular creature to know whether the regeneration thing stems from legend, or whether its an invention of D&D.

This interpretation of the troll is strangely plant-like. They're mostly green, and sometimes the hair is described as softly undulating, like it has a life of its own. The trolls have a sibling race called Scrags, which are esentially the same only aquatic, and their regeneration ability only manifests itself when mostly submerged underwater. This further empasizes the whole plant thing. Maybe there's a legend somewhere that says trolls came from trees or something.

Monday, 18 October 2010

Hill Giant



The Hill Giant is the weakest, stupidest and smallest of all giants, and the ones whose appearance most closely resembles humans. Their intelligence is too low to form any kind of efficient society. Despite this, they are still skilled in the taming of dire wolves and strong enough to be a threat to villages. One of their preferred methods of attack is to hurl heavy rocks at their opponents, or to trample smaller creatures underfoot. Of the evil giants, they're probably the most open to servitude to other creatures, and are often hired as mercenaries by warlords or spellcasters.


Something that was quite useful for this post was looking at photographs and videos of strongmen --not bodybuilders, but men who build their bodies to perform real feats of great strength, muscles that serve a purpose. These men usually have quite thick torsos, bellies and arms, making them look like giant hairless bears. I also looked at Scottish Highland games, which have the sports such as who can flip a tree the best (caber toss) or throw stones the farthest (stone put). They're really super impressive.