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Showing posts with label book: monsters of faerûn. Show all posts
Showing posts with label book: monsters of faerûn. Show all posts

Sunday, 18 March 2018

Firenewt

 

Firenewts are relatives to lizardfolk, but their environment and behaviour is different enough for them to be confused with salamanders. Unlike lizardfolk, firenewts thrive in environments of extreme heat, with some tribes even living near or in active volcanos. Oftentimes, a creature so comfortable with fire would be a native of the Plane of Fire, but firenewts are completely native to the Material Plane.

Firenewts are extremely aggressive to both other firenewts and non-humanoid races. If a warband of these creatures is spotted, it's a sure thing that they're participating in a raid, possibly to smash the eggs of another firenewt tribe. They're also a highly religious people, with the most important members of society often being clerics in service to evil fire gods.

Blanca's Tumblr

Sunday, 13 November 2016

Wereshark


The curse of the wereshark is most often seen in coastal or island nations. The shark form of this curse means that the afflicted has so keep close eye on the lunar cycle, since transforming away from water leaves the shark in a helpless, painful situation. In water, of course, the wereshark is deadlyand difficult to outswim.

Like the werecrocodile, this is another creature that makes you scoff because it seems like a silly idea. But like the werecrocodile, it has a basis in myth and man's fear of his area's apex predators. The Hawaiian legend of Nanaue tells of a man born to Kalei and Kamohoalii, human woman and shark king. Before Nanaue was born, the shark god told the Kalei to never let the child eat meat. But as a coming of age rite, the men of Kalei's village took him away and gave him meat, not knowing what his mother knew. That sparked a hunger for human flesh in Nanaue and at night he would turn into a shark and hunt for human victims. Nanaue was forced to flee and make a new home several times, but the local villagers would always chase away the vicious man-eating shark.

Also Nanaue had a big ol' shark mouth on his back even when in human form.

Sorry about the several months of silence between posts! I just got really burnt out on work and hadn't been happy with my attempts to design interesting new D&D creatures. I hope this wereshark is a sign of inspiration returning.


Blanca's Tumblr

Sunday, 21 December 2014

Green Warder


Green Warders are cultivated by the elves of Faerûn to act as guardians of their most sacred places. Despite this, a Warder is still a plant rather than a constuct, since constructs are normally made out of unliving material, while the Warders are still living plants. The Warder is not meant to be a combatant, but a decoy. Their branches and leaves are arranged in such a way so that it looks like an elf from a distance, causing any interlopers to either turn back or follow the fake. In addition to that, the Warder can cast several enchantments to either confuse or put intruders to sleep.

When elves migrate from one area to another, they may leave the Warders behind, which will still carry out its duties. However, without the elves there to trim them regularly, the Warder grows shaggy with overgrown leaves and branches.

I know horns aren't an especially elfy thing. Well, here's what I think about elves. I ain't like 'em. Or I specifically don't like those hippie frou-frou elves that are just so calm and intelligent and beautiful and blehhh. It's kind of why I prefer drow to ordinary elves, because at least drow have an interesting trait in their general awful evilness. In fantasy, I tend to find most elves to be a race of Mary Sues with maybe a little bit of condescension for the other races.

Which means that my favourite forest elves are the Lorwyn elves of Magic: The Gathering. They're a bit closer to Fair Folk, which is how I like my elves: self-obsessed, arrogant, dangerous and in tune with the more deadly aspects of plant-life. They loathe all other non-elf creatures (they call them eyeblights) and seek to enslave others at best or hunt them at worst. Also, they have horns. Which is why I gave the Green Warder horns.

Sunday, 23 November 2014

Werecrocodile

I know when I first saw the Werecrocodile in all its goofy glory in the pages of Sandstorm I was all pshaw running out of ideas are we Wizards and here I was thinking Weretigers were dumb. But after some research it came to my knowledge that Werecrocodiles are a legit thing (along with Weretigers and other Were-big cats), though not in the sense that were used to here in the modern West.

We've done the Werewolf before, arguably the poster boy for all werebeasts. It's a man who under the light of the full moon becomes a wolf hybrid type thing. The moon rule is followed with all the lycanthropes (an erroneous term, since the term lycanthope can only be linguistically tied to the werewolf), regardless of whatever creature you turn into. But the moon thing is a relatively new invention. Though some werewolf legends talk about transformations under certain stages of the moon, werewolves were more often described as willingly transforming through magic, usually by wearing a pelt, part of a pelt, reciting a spell or applying a potion.

So it is with Werecrocodiles. The folkloric key to becoming a werecrocodile is usually either an incantation or the wearing of a fetish.  Finding specific stories and legends is a bit tricky. I've found a lot of sites claiming that they appear in legends of Indonesia, Thailand, Zambia, Egypt and the Bakongo people. Basically anywhere where the crocodile is an apex predator. The person would transform into a crocodile and then lurk in rivers to eat people who wronged them / sexy bathers. Cannibalism is a recurring theme across the world when it comes to werebeasts.

 There's the Thai legend of Krai Thong and Chalawan (which is also a Thai film), but I'm unclean whether Chalawan is a giant/demon who can turn into a crocodile or a demon crocodile that can take on humanoid form. In Indonesia, the magical incantation/formula to take on human form is said to be tiang maleh rupa, and those who use the spell are known by the same name. In the 88th chapter of the Egyptian Book of the Dead, there's a spell invoking Osiris to give you the form of a crocodile, though the spells of the Book of the Dead are meant to aid the dead in the trials they face in the afterlife rather than affect still corporeal mortals.

Speaking of Egyptian mythology and Osiris and turning into crocodiles, you should totally buy Pantheon by Hamish Steele. It's a comic telling the creation myth according to the Ancient Egyptians. And boy I tell you I learned something from the book. Mostly that the Greek gods aren't the only ones with weird drama.


Saturday, 22 February 2014

Emerald Gemstone Golem

The gemstone golems are a set of constructs powered by an original magical jewel heart. Around this original gem the rest of the golem is shaped by the wizard into a humanoid shape. There are many types of golem and behave in an automated way, but gemstone golems will often ignore the orders of their creator to follow the innate magic of their gems. There are three known types of gemstone golem: diamond, ruby and emerald.

Emerald gemstone golems are curious, seeking to travel where they want. This innate desire towards freedom leads them to shirking the bodies that their wizard creators give them; all emerald gemstone golems for some reason will eventually become vaguely androgynous women.

The emerald gemstone golem is especially difficult to keep in one location. Twice a day, she will open up a gate that allows her to travel to near any location in the world. Even when the golem has stepped through, an emerald gate will remain behind from anywhere between a few seconds and a few hours

Thursday, 18 July 2013

Deepspawn


This was a blind challenge given to me by Joe.

I'd like to say challenge failed. It was bound to happen.

Which is a shame because this creature has a couple of interesting things going for it. It's essentially a big fat body with three tentacles, three claws and three open eyes (an undisclosed number of them being closed). So far, so aberrationy. But the interesting this about this particular monster is that its capable of creating a copy of any creature that it eats. This creature is completely loyal to it. Its lair is riddled with these monsters.

Which means that it's a good way for a DM to steal someone's character. Oh dang, you got eaten by this monster. Oh wait, your character's back, but he's my character now too bad.

The image that I've made is supposed to be inspired by two things: the female reproductive system and the Key of Solomon, a book about demon summoning accompanied by lots of really nice sigils. The first part is an idea I was proud of coming up with, but disappointed I couldn't rended it as well as I could. The monster is pretty much this bizarre sentient devouring womb. But I couldn't make that into an illustration I could be happy with so I copped out and went for something simpler instead.

The Latin was fun, though.

Tuesday, 25 June 2013

Bannelar


Somehow the Bannelar isn't considered a naga despite its humanoid face and snakey body.

Bannelar are quite large creatures, at least 20 feet in length. They can be found both in water and out of it, and can cast spells to control the water about them. Among their special features are the whiskers about their mouth, which are actually prehensile and can be used to wield small objects, such as wands and rings. However, the whiskers aren't dextrous enough to wield weapons. Not that it needs it since their stingers and bites come with knock-out poison. Good night to you chumps.

Another drawing where the research phase was quite nice. There are lots of pretty eels and sea snakes out there. Also, I'm quite pleased with the way the Bannelar's stinger looks. Very pineappley.

Sunday, 8 July 2012

Eyeball Beholderkin


Beholders are (except for some rare occasions) solitary creatures. They're solitary because they're vain and spiteful creatures. They believe that they, as an individual, represent absolute physical and intellectual perfection, and can't stand the presence of other hideous, horribly imperfect creatures. They especially loathe other beholders, since the presence of another of their species is an insult to themselves.

They also really really hate beholderkin. Beholderkin are mutanted versions of this first species. Not sure how they came about, so I'm going to say wizards is probably most likely.

Eyeball beholderkin are the least threatening and weakest of the bunch. Where an actual beholder in a 8-foot creature of hate sporting a mass of eyestalks capable of party-ending magic, the eyeball beholderkin is an 8-inch nothing menacing you with cantrips (and a level one spell). They get used as familiars by wizards. They're on the same level as cats, toads and weasels in that sense.

Sunday, 19 February 2012

Ice Serpent


Beyond the normal dangers of Faerûn's freezing North, a winding invisible predator is found. What seems at first to be the work of some twisting unnatural wind working itself over the snow and rocks is something else. Soon you find yourself trapped in the cold coils of a cruel unseen something, squeezing your bones and soaking up your life-heat. Something thin, quick and frigid tickles your cheek.

It's difficult to find a creature to go under the elemental tag that'll be interesting. Most of them are X Elemental or Y Elemental, while the more interesting ones get filed under the outsider type. The Ice Serpent is something that managed to slip through the gaps of that classification hoo-ha.

This creature has an interesting way of dealing damage. It's pretty simple in its attacks, being mostly a creature that grabs and squeezes, lacking even a bite or slam attack. It's constrict deals a combination of lethal damage (the constriction itself) and nonlethal damage (cold damage as it drains the heat from you). Potentially, it can just suck the heat out of you until you're unconscious then slither off. And then a blizzard kills you. Them's the breaks.

Also a little bit strange that despite the fact that this creature subsits on the body heat of living things, it still takes double damage from fire sources (it has the cold subtype). I guess something has to balance out the absurd DR it has.

Monday, 10 October 2011

Hybsil

You are Buck the Hybsil, a member of a small deer-bodied race of fey. Although you'd normally live in wild seclusion, like the rest of your kind, you've recently come to a decision to go out into the world and begin a career as an adventurer.


The winner of the last poll was a male from a small and shunned race. Well, I guess I've slightly twisted the meaning of the word "shunned". Hybsils, who stand at 3 feet from hoof to horn, live in self-imposed exile, as most fey creatures do. This is also partially to do with the fact that poachers will sometimes track them down to take their antlers, since wizards want them as a magical ingredient. Shed antlers don't count, so hybsils have to deal with people trying to take their antlers, and also a good chunk of their scalp.

Trying something new with the polls. Story mode! Vote to determine which class he is.

Monday, 10 January 2011

GUEST WEEK: Peryton by Catherine Unger


As you look down at the rocky ground, you see it casts a human shadow, arms outstretched and racing in your direction. Surprised, you cast your eyes quickly at the creature itself, an immense eagle with the head and antlers of a stag, diving at you, screeching horribly. As it lands, pinning you, the monster deals the final blow by plunging one of its claws into your chest. It tears out your still-beating heart and begins to eat.


The last thing you see before your vision fades is its long, inexplicably human shadow, which seems to writhe and change, becoming the exact mirror of your own.


Welcome to Day 1 of Guest Week! For the next few days you'll be treated to artists presenting us with their interpretations of the many monsters of Dungeons & Dragons.

Today's image is brought to you by the talented Catherine Unger. Catherine is a friend of ours that we've known since coming to university, and has been something of a prominent contributor to DeviantArt for a while longer than that. She's a dab hand at Photoshop and a lot of other media besides and specialises in conceptual design. Check her out!