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Showing posts with label template. Show all posts
Showing posts with label template. Show all posts
Monday, 11 February 2019
Saint
The path to sainthood is a difficult one, requiring years of sacrifice, self-reflection and utter dedication to your holy path. Though sainthood is not the same as godhood, it does grant abilities to the saint that allow them to stay alive for longer to spread the word of their god.
"Saint" isn't a creature, really, but a template that can be added onto any PC after level 6. Feels like that's kinda early to get the holiness required to be a saint but whatever. It's kinda up to the DM's discretion whether you qualify for the template anyway, and it does essentially require you to sacrifice two levels of progression for the sake of power balance. But you do get a lot of abilities that are essentially free that make you really hard to kill, so there's that.
Blanca’s Tumblr
Labels:
artist: blanca,
book: book of exalted deeds,
chaotic,
CR +2,
good,
lawful,
neutral,
template,
type: outsider
Thursday, 24 January 2013
Werewolf
Werewolves are dangerous foes, mixing the ferocity of a wolf with the best traits of the host creature. Their resilience, too, is legendary - foes attacking with anything but silvered weaponry are unlikely to kill them.
I wanted to do the werewolf because, like dragons and other famous monsters, I find most depictions of them take a similar sort of route. I've shamelessly plagiarised the red face/blue lips from Blanca's sublime Red Dragon but otherwise tried to take the monster away from the usual lithe, brown and muscular form and into something that belongs in a game like FFIX, big and colourful and blocky.
Also, it might not be immediately obvious but the host creature in this case is a dwarf - this was something that always made me curious. Do bigger creatures make for bigger werewolves? I like the idea that conservation of mass would make a dwarf into a rather short, stocky wolfman. Pleased with the painting quality I got for this one - make sure you click it to see it full-size!
- Joe
Labels:
artist: joe,
book: monster manual,
CR 2,
evil,
lawful,
template,
type: humanoid
Wednesday, 23 January 2013
Worm That Walks
So while being a Lich is the classic way to live forever: magically binding your soul to a corpse while keeping a piece of it soul in a seperate object for protection. The other way doesn't keep the soul attached to a corpse or jewel; it binds it to a million squirming maggots.
Becoming a Worm That Walks is a much more obscure spell and ritual that sometimes requires the assistance of another similarly high-leveled wizard. The grave site must be tended for over a year before the death of the person to be transformed by watering it with blood and sowing it with meat. This focuses the magic and guarantees a healthy population of vermin. The dead spellcaster is placed in the grave, and his companion finishes the ritual by casting a spell that attracts all sorts of beetles and worms to feed on the body. After a week, the flesh, organs and bones of the deceased are consumed by the vermin, and they become a hivemind controlled by the spellcaster's soul. Assuming the ritual is performed correctly, there's still only a small chance that it will work. The spell requires a massive amount of magical energy to be in the recently deceased, which means that it's primarily epic level spellcasters that successfully become Worm That Walks.
So why become something as icky as a Worm That Walks rather than the comparatively less icky Lich? Potential increase in survivability. Yes, a Lich with a well-hidden phylactery will survive dying, but a savvy adventurer will destroy the phylactery before doing to fight the Lich (see the Harry Potter franchise). A Worm That Walks contains its lifeforce in its squirming mass. If it feels threatened, it will take the risky but potentially rewarding course of breaking its body apart, sending its bugs squirming everywhere. Since its body is made up of so many of these little critters, there's a good chance that at least one will survive and reproduce to create enough worms to form a new body.
Also, its attacks are pretty horrifying, especially the one where you get wrapped up and eaten alive by its body (100 points of damage per round). It's smart enough to disguise itself too, either preparing several extended disguise self spells or purchasing a hat of disguise.
Good against players with Scoleciphobia.
Labels:
artist: blanca,
book: epic level handbook,
CR 26,
evil,
template,
type: aberration
Sunday, 20 January 2013
Lich
Despite the Lowlands being sandwiched between the aggressively expansionistic Dwarvish Commonwealth and the fervorous hordes of Kord, his Kingdom saw no war for the entire duration of his earthly reign. Indeed, he was so well-loved by his people that when he neared his end during an illness in his 117th year, there was panic among the nobles of his court. There was no heir to succeed him! How would the Kingdom continue to prosper without Wo Jia?
An agreement was reached. The ritual was performed in secret by a wizard - better for the public not to know, really. The ruse was faultless. At first, the difference was barely noticeable, since his flesh was already wasted away. They bathed him daily in perfumes, and incense was always burned in his presence. Over the years, though, it was clear to any onlooker with eyes to see; his skin was tanned like leather now, taut over bone like some delicate drum. If the people suspected, however, no man ever spoke of it. The King yet reigned, and the Lowlands flowered under his guidance.
So, 200 images! Well, this is the 201st, I think. Blanca and I thought we'd celebrate by posting some of the most iconic creatures in the entirety of D&D - both ever-popular villains - the Red Dragon and the Lich (neither of which, miraculously, we've done before!). So, another big soppy thankyou (the second in a row) to everyone for sticking with us.
The Lich is pretty much the go-to guy for a scheming villain these days. Whether it's the eponymous villain of WoW's second expansion or Order of the Stick's cliché-embracing Xykon, a malevolent dead sorcerer is going to tick most of your boxes. Which isn't to say the formula isn't open to reinvention - one of the most popular villains of the last decade is actually a Lich! Who, you ask? Well, a Lich's defining characteristic is that he stores his immortal soul safely in a small trinket, called a Phylactery, in order to shield it from harm, rendering him unable to truly die. Can you think of any bad guys of recent years who would do something like that? Hint: he does it more than once!
Anyway, another big post. I'm not 100% fond of the image, but the idea of a Lich made out of good intentions is something I've been rolling about in my brain for a while. Enjoy!
-Joe
Labels:
artist: joe,
book: libris mortis,
book: monster manual,
CR 13,
evil,
neutral,
template,
type: undead
Thursday, 26 April 2012
GUEST WEEK: Death Knight by Cristian Ortiz Martinez
We all know that sometimes when you die, you don't stay underground like you should. Maybe the right prayers weren't performed, or maybe you're full of hatred that reaches beyond the grave. Or maybe you were chosen by some dark god to become their general for their massive undead army.
That's what a Death Knight is: a warrior of evil disposition who so impressed the forces of darkness that they decided to give him a promotion. They're like evil paladins (a recommended class for these guys tends to be the blackguard class), surrounded by an aura of fear, able to summon hellfire and attracting any undead within a 200 mile radius. That has the potential to be the mass migration of the undead of a smallish country to the spot where this guy is standing.
Also these fellas have turn immunity, so good luck with that strategy, clerics for the forces of good.
This image brought to us by Cristian Ortiz Martínez, a.k.a Crom.
Labels:
artist: guest,
book: monster manual 2,
evil,
template,
type: undead
Sunday, 16 October 2011
Celestial Fire Beetle

First of all, Dungeons and Drawings now has an official Facebook page! So all you non-blogger using people that come here, you can follow us there for updates.
Celestial creatures are the subjects of a simple template. When you use a summon monster spell, you summon creatures from either a good plane (celestial) or an evil plane (fiendish), which proceed to fight for you. Druids and rangers have a similar spell called summon nature's ally, which works exactly as the sorcerer-wizard equivalent except that the creature summon is always a mundane animal.
It was a bit of a stuggle finding an appropriate creature to draw. In most of the results, I could think up of a mentor for Buck, but for some reason found it harder with the arcane savant result. So I looked at the summon spell and picked one of the listed creatures that looked interesting. Sadly, fire beetles don't actually breathe fire. They're called that because they have bioluminescent glands.

Labels:
artist: blanca,
book: monster manual,
buck's story,
good,
lawful,
neutral,
template,
type: magical beast,
type: vermin
Saturday, 2 July 2011
Wendigo

So the winner of last week's poll was Middle Eastern / Indian monsters and North American monsters, with an equal amount of votes. I decided to pick North American monsters, since they're under-represented in modern fantasy culture outside the odd shaman, thunderbird and, of course, Wendigo.
Fun fact! Apparently the word Wendigo comes from the proto-Algonquian "wintekowa", possibly meaning "owl". At least according to the internet. Maybe they were freaked out by the hooting of owls at night? Anyway, that's why I decided to give the Wendigo a more rounded head instead of something wolfy or deer-like, like a lot of modern fantasy does.
I decided to play on the description in the D&D books that says they have a Corner of the Eye ability. Whenever a wendigo Wind Walks, they can never been looked at directly, always seeming to appear just out of your field of vision. This was pretty tricky, and I decided to try to employ the Hidden Face illusion trick. I'm not sure how well it worked though, so you guys'll have to tell me.
Man, I'm late this week.
Did a little bit more work with the tags this past week. Monsters are now also orginized by alignment (chaotic, lawful, evil, good, neutral) and whether they're template creatures.
Tuesday, 10 May 2011
Living Blasphemy

Many mysteries surrond the true nature of magic, despite the devotion of extensive resources to its study. One such mystery has been observed to occur in circumstances where high-level spellcasters have (perhaps carelessly) overextended their powers in the casting of a particularly potent spell; over time, the spell can develop in complexity and potency, divorcing itself entirely from its caster and eventually gaining a sort of sentience of its own.
One spell which is lamentably capable of this transformation is the Blasphemy curse. A seventh-level spell favoured by clerics of dark deities such as Nerull or Vecna, Blasphemy affects an area, afflicting all within its boundaries with conditions ranging from dizzied confusion to paralysis or painful death. In the case we see here, a particularly powerful instance of the spell has become sentient, appearing as a twisting, globular pillar of darkness, creeping towards you. Despite its sentience the creature is devoid of any proper intelligence, desiring only death and pain - whoever is struck by its roiling branches suffers the full extent of the spell's original effects.
Sorry for all the delayed posts from me lately, work has been pretty busy for the last few weeks (in addition to me being sort of ill and my computer packing in again). Oh well! I am attempting to catch up.
I do like the idea of sentient spells, I think it's an idea worth applying to more magical abilities. Living Cone of Cold, anyone? I sort of imagine it would be quite cute. Although, if you're feeling brave there are some slightly more epic opportunities if you know where to look.
Labels:
artist: joe,
book: monster manual 3,
CR 13,
evil,
neutral,
template,
type: ooze
Sunday, 27 March 2011
Topiary Guardian

Sorry for being late with this stuff; it's been a tiring week. The reason the creature's shaped like a stag is because the job I've been working on involves me animating a stag, so I've been looking at lots of videos of bouncing deer.
Labels:
artist: blanca,
book: monster manual 3,
neutral,
template,
type: plant
Sunday, 13 March 2011
Vampire

Vampirism is a dreadful magical curse which spreads, virus-like, from one creature to another. The curse is passed onto any creature whose life is drained by an existing vampire, and only creatures of roughly human physiognomy are succeptible. When the afflicted creature dies, it rises again as a creature of the night, driven by tortuous necessity to drink the blood of the living. Vampires vary in temperament and style as much as the diverse races they hail from, but by the nature of the curse itself are predestined towards acts of evil.
Vampires are such an old and complicated myth, it's a shame that the rampant popularity they've enjoyed culturally over the last few years does little to acknowledge the weird shit that inspired them (one part of necrophilia, one part cannibalism and one part sexual predation and rape, for starters). The most well-known incarnation is probably still Béla Lugosi's, but it's a little too visually hammy for my tastes. Much scarier for me is the Max Schreck version, this scene in particular.
Sorry for the sort of sparse illustration this week, it's actually part of a poster design that I did reworked without the text. German expressionism, go!
Labels:
artist: joe,
book: monster manual,
evil,
template,
type: undead
Sunday, 6 March 2011
Ghost

The halls of the dwarven kings are the sombre grave of a great civilization who met unfortunate doom. In it's great halls, there is first the quick patter of a thief's feet, followed by the wail of spirits still defending the ancient ruin.
A ghost is what's known as a "template" creature. You know how you can have a dragon, or a griffin, or an elf? Well you can also have a ghost dragon, a ghost griffin, or a ghost elf, by applying a certain set of stats to that creature. Something I like about D&D is its customizability through sheer number of templates for every situation conceivable. Because --gosh darn it-- if I want the players to fight a two-headed T. Rex that breathes acid and is made entirely out of goo, then my players will fight a two-headed T. Rex that breathes acid and is made entirely out of goo.
Those ghost were originally meant to be part of the Valkyrie image from a couple of months back, being the spirit of a dead warrior being taken to the enternal battlefields of the afterlife. But I couldn't find a way to draw the ghost that didn't take attention away from the Valkyrie herself, so he had to be scrapped.
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