An ongoing project by Blanca Martinez de Rituerto and Joe Sparrow.

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Monday 26 November 2018

Goblin


By many, goblins are considered less a race of small humanoid creatures and more a universal constant or a force of nature. Noisy, smelly, and worryingly numerous, they are a constant nuisance to any and all around them (though never catastrophically so). With nests across the multiverse, they have been likened to the common cold - in that what they lack in raw destructive power they easily make up for in hardiness and resilience to extermination (much to the chagrin of the more "cultured" civilisations who they revel in bothering).

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I think my favourite goblins are Magic: the Gathering goblins, mainly due to the extent of their ineptitude (there's a running gag where goblin cards will do... like the opposite thing they ought to do - see Goblin Diplomats) and also their propensity for infighting and (*cough*) self-sacrifice. Plus, they're one of those creature types where you can easily flood the board with them, and my inner timmy lights up at the thought of swinging for lethal with 10,000+ goblins as facilitated by someone like Krenko.

Anyway! These goblins are inspired by Blanca's old 3d designs for goblins, which are slightly puggy, but also by the miniblin enemies from Wind Waker. I guess with the knobbly bits on their heads you might mistake them for some lesser devil or other, but from a folkloric perspective I think goblins/imps/bugbears/devils are all cut from kind of the same cloth, so I don't really mind.

Joe's tumblr






Monday 19 November 2018

Storm Elemental


Storm elementals are pretty much perky air elementals. They may be slower, but they pack quite a bit of zap, especially when you get to the bigger ones of the bunch. The little fellas can be pretty useful as a summoned ally, since their attacks actually deal sonic and electric damage at the same time. If one bit of hurt can't get through, the other one probably will.

They may well be the reason why airplanes and such never quite took off in fantasy worlds. Magical airships maybe have some kinda magical protection against storm elementals coming along and puncturing their balloons.

I like to think of these guys hanging around blue dragons, thunderbirds and the other big electric beasties of the sky, just hanging around them like remora on a shark.



Monday 12 November 2018

Mimic (Redux)



Of all the aberrations that have squirmed their way from outside time and space onto the material plane, there are none quite like the Mimic. It is certainly not the greatest of them, nor the most powerful (either in raw strength or intellect). Yet it is (at least to the average adventurer) one of the most feared, and rightly so.

The thing that sets Mimics apart from most of their alien brethren is that most aberrations come into our world with little to no understanding of it; or, if they do comprehend our ways, they simply do not care. Creatures like the Gibbering Mouther, the Grick, or the Choker - these fiends hunt, kill and feed almost mindlessly, making full use of their evolved weaponry but without the slightest concern for the humanity that fears them.

The Mimic, however, is more insidious. It has learned the habits of humans - particularly the foolhardy breed known as "adventurers", who are fond of going out into the world in groups of only five or six - and is capable of... well, mimicking any object that might serve to disguise itself until prey draws close, ensuring a quick death to any who fall into its trap.

Some have claimed that the Mimic is like any other camouflaged animal - that its transformations are merely opportunistic, dumb imitations of form simply to hide from prey. But seasoned hunters swear differently; that within each Mimic's actions there lurks a streak of genuine malevolence, or, even worse, dark humour. What's more, survivors of one Mimic attack will often become obsessed by the threat of another - every pot, chest and chair becomes a potential threat that must be investigated thoroughly. More than a few such adventurers have descended into madness.

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This one's inspired by the various breeds of octopus that can alter the colour of their skin (as well as - seemingly - its very texture) to more effectively camouflage themselves. There's a specific breed known as the Mimic Octopus that adds another layer to this subterfuge by actively pretending to be other creatures - poisonous sea snakes, flatfish and lionfish to name a few examples - in order to scare off predators.

I spent a while trying to grade the transition from tentacles into wood so that it was sufficiently smooth. I'm not sure if I like it 100% but I at least enjoy looking at it for the colours right now! For some reason I really like using blues and purples for wood.

Joe's tumblr

Monday 5 November 2018

Spectral Mage


Okay so you can have ghost, but what if the ghost was, like, magic? I mean, I guess you could just tack on some spellcaster levels onto a standard ghost. Or you could use the somewhat superfluous spectral mage template!

Honestly there isn't that much difference between the two types of ghosties. Except maybe that spectral mages are a bit more consistent as poltergeists since they don't have to take breaks between levitation spells.

Mostly I like the idea of a wizard spending just, like, ages trying to figure out the elixir of life, or how to become a lich or worm that walks, only for them to accidentally blow themselves up and become a ghost.