An ongoing project by Blanca Martinez de Rituerto and Joe Sparrow.

Follow us on our offical Facebook page!

Buy Our Books!
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Monday, 26 May 2014

Serpentflesh Golem


Serpentflesh is actually a bit of a misnomer when it comes to this particular type of golem; it isn't made exclusively from snakes. Rather, the serpentflesh golem is actually made up of any body part that belonged to any of the serpent reptilian races, which can include kobolds, lizardmen, yuan-ti, nagas, and similar races.

Essentially, a serpentflesh golem is almost exactly like the ordinary flesh golem (i.e. the Frankenstein's monster): it's a mindless construct immune to many forms of magic, save for those that deal certain elemental magic. However, due to the serpentflesh golem's inherent bodyparts, it's also venomouse, capable of delivering poison through any snake-headed section of its body.

The serpentflesh golem is meant as an insult to the scaled races. Most of the scaly ones are too proud to create abominations from their own flesh, and seeing the non-scaled races create these abominations makes their cold blood boil.

Also, animation because animations are fun.

Monday, 2 September 2013

REDUX MONTH: Will O Wisp

Redux number three is the Will O Wisp. I think that out of all of the images I've done for this blog, that particular one is my most hated. Partially because it's so ugly but also because it feels like the intention I had behind it was pretty strong and was unable to carry it out. I'd been inspired by a book called Art Forms from the Ocean, a collection of prints by Ernst Haeckl of microscopic sea animals and plants. They're all pictures of quite beautifully geometric living things.

Which I guess means I copped out a bit by doing a good deal more typical Will O Wisp: a floating flame. But I'm still more pleased with this one than the older version. At least this is well drawn and kinda cute.

Fun fact: an alternate name for the Will O Wisp is the Hinkypunk. I remember reading that in one of the Harry Potter books (Prisoner of Azkaban, I think), describing the Hinkypunk as a one-legged creature that carries a lantern to lead people into bogs. I always thought that it was a creature that Rowling had made up, but it would seem it's a legit alternate version of the Will O Wisp.

Fun fact number two: a Hinkypunk (i.e. the one-legged dude) appears towards the end of Spirited Away, leading Chihiro to the Zeniba's house.

Saturday, 29 September 2012

Hippogriff



The Hippogriff is a classic fantasy creature, half eagle and half horse. Not as classic as the griffin. Actually the first time I heard of a hippogriff was in The Prisoner of Azkaban and not really sure if they were for real or not. Seems a bit like the griffin's dorkier cousin. Their eggs are valuable though and they make decent mounts.

Haven't animate anything in a while and I wanted to try out Photoshop's animation function. It's frustratingly basic, but at least I can use its brushes. I animated the basic hippogriff in Flash, then painted it and the background in Photoshop and comped it in After Effects. Finally made myself figure out scrolling backgrounds (with some help).

Sunday, 12 February 2012

Abeil (animated)

THIS S IS ANIMATED YOU SHOULD FOR RIZZLES CLICK THE PICTURE



Now that that's out of the way, this is an Abeil... vassal. A vassal is probably most accurate.

The Abeil are a race of tall, industrious bee-like humanoids. Their society is divided into three castes: vassals (the workers, in all different roles of society), soldiers and a queen. The worker is obviously the weakest of these three, but still possess a muscle-atrophying poison and the ability to create a buzz with their wings that leaves enemies into a sleepy stupor. Soldiers also have an amplified eardrum-rupturing version of this.

Like many insects, Abeils like to expand their territory, partially through economic means, which may or may not be good for any other surrounding cultures.

And now for my biological lecture for anybody who cares to read far enough down to this bit. I know why they seperated abeil society into worker-soldier-queen society: it makes for easy classification into who the commoners, the ones you fight and the one you diplomatize with are gonna be. Actual bee society is also quite interesting in that it's a worker-drone-queen society, where the all-female workers do all the work and defending of the hive. The stingless, all-male drones exist purely for the purpose of mating with the queen, usually of a different hive, since the queen stores all the genetic material necessary from previous drones for her 3-5 year lifespan.

The queen is also a really interesting thing. While the term 'queen' implies control, she's a slave to the hive. She literally spends her whole life laying eggs, and if she ever stops, the workers will raise a larva to become the new queen, which will kill the old one. Beekeepers usually imprison the queen in a certain section of the hive, so we can enjoy delicious, larva-free honey.

Also a little bit disappointed that abeils don't have a racial penalty to smoke-based attacks.

Sunday, 13 February 2011

Lizardfolk



The lizard-men are one of the staple creatures of fantasy, presented in D&D as the aptly-named Lizardfolk. They're a non-evil people, primitive but not savage, or at least that what the original Monster Manual indicates. Further books down the line give subraces/tribes of various lizardfolk, some with more evil abilities than other.

AND I'VE FINALLY FINISHED THIS ANIMATION WOOP

This was probably one of the more complicated characters I've animated to date. Other characters I did were a lot simpler, whereas with this one I always had to keep track of his belly ridges, number of teeth and so on.


Here, have some progress.

1) Turnaround of the monster, so I can always be aware of what details I'm missing, what proportions are wrong, what color goes where and so on. Drawn like three weeks ago.



2) Animating. Several step process because I can't just do it the smart way and not redraw the same shape a bazillion times.






Special thanks to Joe for showing me a whole lot of After Effects tips for improvements on the final render. Sounds on the film were taken from freesound and were originally created by Rhedcerulean and melarancida.

Rust Monster







I wouldn't say it's 100% finished but I have had pretty much the most-stressful-day-that-hasn't-involved-worrying-about-money-ever today, involving (least of all) my computer completely refusing to cooperate in any way imaginable so I'm just going to upload it as it is so I can stop being annoyed at it. So here it is, sans floor shadow and a coupla other things. Phooey! Phooey, I say! I will make it better and give it a formal uploading on vimeo or something later! Sorry to all you (doubtless by now both innumerable and disappointed) fans expecting more of me.

For those in the dark about Rust Monsters, all the necessary info can be found here. Goodnight!


Sunday, 19 December 2010

Fire Giant




The Fire Giants are the second smallest of the true giants, next to the oafish Hill Giant, but they don't share their cousin's low intellect. They're a highly organized people, merciless, militaristic, and almost always at war with their neighbours. Their invulnerability to fire leads them to make lairs in volcanoes and use flaming weaponry.


Special treat! A (kinda) animated post!

This was animated in After Effects, which is something I sometimes have trouble coming to grips with. I'm more used to using more traditional methods or Flash. Hopefully there'll be more animated posts in the future. Hopefully they'll be GIFs because this whole having to upload a video thing is pretty tiresome.

Edit:

Also an image, because the quality of that video isn't what it could be.