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Showing posts with label non player character. Show all posts
Showing posts with label non player character. Show all posts

Saturday, 7 June 2014

Elessia, Changeling Wizard


So this weekend just gone we finished the Pathfinder campaign I've been DMing for the last few months. It went off with a bang! You can see my previous post on the whole business here.


In commemoration of this I decided to make a post featuring my redesign of the campaign setting's Big Bad, Elessia. Spoilers on the campaign progression/ending below!

Elessia, though barely 20, is a wizard of no small power. Orphaned by the Nirmathas-Molthune war, she was taken in by a guild of Nirmathan mages after showing surprising amounts of innate magical ability (perhaps owing to non-human ancestry - she was almost certain her mother had been at least an elf, possibly something worse). By the time she came of age, Elessia was certain she had pinpointed the fault for the destruction of her family: the belligerent and expansionistic nation of Molthune, whom everyone knew had instigated the war in the first place, and its star Captain, a brutal man named Pavo Vos. Elessia knew that she could never stand toe to toe with the full might of the Molthune army alone - but with her startling (almost inhuman) ability to dominate or destroy the minds of all those she met, she set out with a handful of stolen magical artifacts to install herself as a spy in the Molthune ranks, who would destroy the country from within.


Elessia's name and role are taken pretty much as written from the Fangwood Keep module - a tricksy magic user who fights indirectly using enchantment and illusory magic. The character is written as an evil cleric - however, I changed her up in a few ways; mostly for the sake of it, but also because the villain in our previous big campaign (another Pathfinder series, The Price of Immortality) also happened to be an evil-god-worshipping lady, and I kind of wanted to do something different. I ended up writing Elessia more like a player character, with a traditional they-burned-down-my-village sobstory that had provoked her to just take the reins of life in order to ruin her perceived antagonists wholly and conclusively. She had a particular thing against the military, and given that the party were all from the Molthune army this gave her a good reason to specifically try and do them in.

The party itself was actually over-leveled (6 of them in a campaign meant for 4-5) and had been having a moderately easy time of killing hobgoblins, so i decided to make Elessia a lot more powerful. I gave her 8 levels in Wizard, giving her access to lots of fun mind-affecting spells but very little actual combat ability. She used mostly illusory/enchantment magic, so the idea was that the party would have to think their way around a lot of trickery to get to her but, once revealed, she was actually very weak. We had a fun fight involving lots of Naruto-style illusory clones (Major Image) and party members fighting party members (Dominate Person), all the while with Elessia running around under Greater Invisibility. But they got the better of her in the end! 

In the end, the death toll was pretty low - all but one of the party survived, although in order to escape they had to run through a busted planar portal which scattered most of the party across several different randomly-decided dimensions (I did a little epilogue for each). The one PC that died was the numerically-named "27"  - he got swallowed whole by a Gibbering Mouther summoned by Elessia just before the portal cut out and, having nowhere else to go, decided to go out with a bang and blew himself (and the mouther) to smithereens with a pellet grenade. RIP 27. 

I love cameos so I'm sure we'll see the other PCs again. Everyone did a drawing of their characters so I'll have to find them all and post them here so you can see what they looked like!

Anyway, I did some coloured versions of Vos' Vipers (now deceased), so I thought I'd post them too.



You can buy a pdf of the Fangwood Keep module straight from the Paizo website. I'd recommend it, the mix of sandbox-style exploration with classic dungeon crawling was really fun! Next campaign I run is going to be written completely from scratch - I'll let you know how it goes.

Wednesday, 22 January 2014

Vos' Vipers

So, as I'm DMing a Pathfinder game right now I thought I'd make a little post of some of the material I made for the players. This is all based on the official Pathfinder campaign module Fangwood Keep, which I bought at the Orc's Nest in London a few weeks ago after reading a bunch of positive reviews for it online.

The campaign as written is a pretty simple affair designed to be a standalone, one or two session deal. I'm padding it out a bit, although we tend to go through stuff pretty slowly so I imagine it'll be around 3 or 4 sessions to finish. The story involves a pair of warring nations, Nirmathas and Molthune, and a disputed fort on their border, the eponymous Fangwood Keep. The way I'm fluffing it is that the two countries have achieved an uneasy peace, and as part of the treaty the tactically crucial Keep must be kept vacant by both sides.


This treaty is threatened when a rebellious Molthune captain named Pavo Vos disobeys orders and takes the keep by force, helped by the elite specialist infantry unit he once commanded in the army, known as "Vos' Vipers". The main thing I added here was Vos' three liutenants - pictured with him below - because when I read the description of his squad I was disappointed to learn that, despite the unit's description as a group of "specialist" soldiers excelling in espionage and covert military operations, there was remarkably little characterisation.

So, I added three underlings for Vos (replacing some other NPCs in the quest so the XP doesn't get knocked out too much), with the intention of fluffing them as a sort of rival NPC party for the players to duke it out with. They're highly specialised for different roles in combat, and each have a fair share of weird abilities and tricks that (hopefully, we haven't quite started the campaign yet) will keep the players guessing. I suppose a big influence of the flavour of this setup would be the Metal Gear Solid series of games - whose colourful cast of villains have always been favourites of mine.


I'll just post some quick descriptions for you guys, as it's possible the players might look at the blog and I don't want them to get spoiled! 
From left to right:
1. Wasily Grodz
A dwarvish marksman. Softly spoken, something of a perfectionist. Not keen on direct combat, prefers guerilla tactics and stealth. Fond of traps, be careful! 
2. Pavo Vos  
Unit captain and the leader of the insurrection. Highly charismatic and a master tactician, he orchestrated countless successful operations during the war. No slouch with a blade, either - particularly with two or three men at his back. His motives in the insurrection are unclear. Has been sighted accompanied by a robed, dark-haired woman of unknown identity. 
3. Daigo Longtooth  
Little is known of this mysterious half-orc (yep, he's a half-orc) swordsman. An unparalelled duelist. Has a kind-hearted reputation despite his skill in combat. 
4. Edouard Fleisch 
Fleisch is the unit's demolitions expert. Bloodthirsty and quick-tempered by all accounts, and apparently an enthusiastic pugilist to boot.

The gist of the game is that you have this fortified Keep, which the party has to infiltrate, with Vos inside. The PCs have to get in, neutralise him, and get out. The entire keep is mapped out with set things in every room - it's largely up to the PCs to decide how they want to approach the problem. Scale the walls? Find a secret passage? Stealth vs. kick-down-the-door-guns-blazing? It's an idea that appeals to me, kind of blending your standard dungeon crawler with something a bit more sandboxy. It's by no means all combat, either - there are definitely opportunities to talk your way in or out of things.

I'm also using a computer to keep track of everything - I'm making a gigantic, layered map in a program called Adobe Flash (which we use for animating all the time) and it's quite easy for me to set up a big document containing everything - rooms, items, enemy locations - it even has a day/night cycle! it looks cool, too.


I won't reveal any more now, but we're playing the first session next weekend. In subsequent posts I'll let you know how people are getting on, and hopefully post pictures! I kinda hope I kill at least one person :3

Let me know in the comments if you've played this campaign, too. Or if you have any funny DMing experiences - I'm completely new to this, and slightly nervous, so it all helps!

- Joe