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Showing posts with label abomination. Show all posts
Showing posts with label abomination. Show all posts
Sunday, 26 November 2017
Hecatoncheires
The Hecatoncheires -- the hundred-handed ones-- are one of those creatures from the dawn of the universe, when the gods were birthing freakish horrors all willy-nilly. There aren't that many of these creatures out there, which is fortunate, since the Hecatoncheires has one of the highest CRs in the game (57!) They don't have much in the way of magic, the way a lot of the creatures at that level of play tend to have.
It just has a heck of a lot of arms.
Good for you if you're a human-sized creature, because this fella'll only be able to get its arms in order to hit you twenty times in a turn (and it probably won't miss).
Okay, so I said they don't have much in the way of magic, but that doesn't mean they're completely non-magical. For one, on the very small chance that it feels it needs help, the Hecatoncheires can summon another one of its kind. So now you're dealing with 200 sword-wielding arms wanting to chop you into hamburger meat. Also, they can make themselves fly.
An average intelligence combined with the madness of 50 arguing heads means that they have little in the way of ambition outside smashing stuff. Probably the best way to get rid of a rampaging Hecatoncheires is to get yourself a really really powerful wizard to teleport it to an empty spot in the universe every couple of centuries.
In Greek mythology, the Hecatoncheires (there are three of them) weren't benevolent per se, but they were definitely less evil than the version in D&D. They got locked up in Tartarus by their father Uranus when he feared that they would usurp him. Later on, Zeus busted them out to get their help in his war against the Titans. As a reward, the Hecantoncheires now guard Tartarus, where the Titans are imprisoned. There's probably some poetic justice there.
Blanca’s Tumblr
Labels:
abomination,
artist: blanca,
book: epic level handbook,
chaotic,
cr 57,
evil,
type: outsider
Sunday, 24 August 2014
EPIC MONTH: Abomination, Phane
Abominations have been covered before here. They're unholy unions between deities and something else, whatever that may be, and however it may be done. The higher divine creatures, being in that strange state of physical being, it may not be a birth or hatching as feeble mortals understand it. Regardless, this merging of god-stuff happens, and Abominations are formed, being which should not be, are aware of this, and destroy everything around them through their mere presence. Even stillbirths can regain horrible unlife. When divinities become aware of an Abomination, they attempt to destroy it or seal it away. It doesn't always work.
Most Abomination's destruction is limited to the present time. Not so much with the Phane, the union between the other thing and a god of time and fate. As such, their destruction can potentially extend through time (only backwards, though), requiring the use of Quaruts to take them down. The Phane is an incorporeal creature of dusty shadow with glowing green eyes. The air around it seems unnaturally still, and that's because it is; the Phane emits an aura of temporal stasis around them. The good news: you do not naturally age or suffer damage while in this stasis. The bad news: this doesn't apply to the Phane's abilities. Being in control of the stasis field, the Phane can choose to accelerator it for you, and feeds as you age.
Among it's temporal abilities include the manipulation its opponent's temporal presence. It can reach to some alternate time stream, and retrieve a past version of the person it's looking for. You will fight yourself, only a yourself that's completely under the dominion of the Phane.
Labels:
abomination,
artist: blanca,
book: epic level handbook,
chaotic,
CR 25,
evil,
type: outsider
Sunday, 6 March 2011
Atropal

Of the many deities and demigods across the planes, only a fraction of real knowledge is held. These beings, unknowably powerful, defy rational thought; they live indefinitely, apparently drawing some power from the faithful acts of their followers.
Knowledge of the creation and destruction of godly beings is thus incredibly hard to come by. One story, however, is sometimes whispered of by the eldest and most knowledgeable archmages: it is said that sometimes, when a god comes into being, some fault or flaw corrupts its manifestation and the god perishes in the instant it is born. These stillborn gods, still powerful in their own right, instantly rise as gigantic undead beings called Atropals. An abomination in the truest sense of the word, the rise of an Atropal dooms worlds.
This is the first creature we've done from the Epic Level Handbook, a fun volume that contains everything you need to make an adventure for characters at 20th level or higher (at level 20 characters pretty much become demigod superheroes). All the creatures in the ELH are really imaginative and cool, and most of them stats that would make a 5th level paladin cringe. The above creature is surrounded by a 30-foot aura that kills most creatures outright then resurrects them as undead minions a few turns later. Yipes!
and yes, it's pretty much an aborted god-fetus. sorry!
Labels:
abomination,
artist: joe,
book: epic level handbook,
CR 30,
evil,
lawful,
type: undead
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