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Tuesday, 30 October 2018
Wyvern
Any village swineherd who has heard more than a single story about dragons is likely to come away with some half-formed impression of their grandeur. There's an argument to be made that this plays into the scheming of the dragons themselves - famously vain creatures that they are - but there is simply no denying that, by and large, drakes are a noble breed of great physical beauty. Chromatics: vast, snarling, scheming creatures, studded with scales of scarlet and topaz... Metallics: even larger in size but wise and meditative, sheathed in lustrous snakeskin like spun silver and gold... even the so-called lesser breeds, shoots that deviate from the stem of dragon-kind, usually retain some faded glimmer of their more magnificent cousins. Usually.
There is, they say, no beast that will quicker dispel the illusion of dragons as creatures of nobility as the Wyvern. Like a gangly, embarrassing cousin they are rarely acknowledged by the "true" breeds, yet they are far more numerous, which speaks, perhaps, to their pigeon-like success at populating the world.
Compared to the average Chromatic, the Wyvern is a stunted, bony parody of a dragon. Its body is barely larger than an elephant, its intelligence subhuman. Its scales range from mottled brown, through half-formed greens to pale, sandy yellows and whites, depending on its surroundings - the idea of camouflage is anathema to full-blooded dragons, but Wyverns will take their advantages wherever they can get them. Finally, and most markedly, Wyverns at some point deviated from their greater kin in the loss of their draconic forelimbs. This seems not to have affected them much, however, as they continue to scramble about deftly using their wings.
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Wyverns are great! This was fun to draw. I hope you like it!
Joe's tumblr
Labels:
artist: joe,
book: monster manual,
CR 6,
neutral,
type: dragon
Sunday, 21 October 2018
Hopping Vampire
Here's Mr. Vampire himself! Mr. Hopping Vampire. Don't laugh, coz he'll get ya.
So while they're called vampires and have the teeth to back it up, they're not your typical suck-your-blood types. They're psychic vampires, breathing on you and draining your chi. The big ol' claws are just a good way to make you stay put while they do that sweet chi draining.
Also, unlike regular vampires, they don't have that whole shape-shifting thing to make themselves look sexy. It's the moldy rotting corpse look that they've got going on. Not that they could lay some seduction on you with words either, because they're not too bright either. These dudes are also completely blind, and detect their prey by sensing their breath. But they're reeeeaaallly good at sensing breath, can feel it from quite far away, so you'd better put some distance between you and Mr. Vampire.
So that should make them easy enemies, yeah? Well, sunlight doesn't harm them, so you can't just whip aside some curtains or come back to their hidey-holes after sunrise to kill them. They'll be awake and they'll be waiting. Or maybe they'll just be following you. And don't let them get you with the claws either, because pretty soon after you'll feel your muscles seizing up until you can only move at a hop-hop-hop.
Hop-hop-happy Halloween to you.
Labels:
artist: blanca,
book: oriental adventures,
chaotic,
CR 5,
evil,
type: undead
Sunday, 14 October 2018
Kraken (Redux)
"...Child of dark! Herald of void!
First-created of the gods, or else their elder!
We know the truth: the world above the waves is nought but wan reflection of thy realm,
and we merely its fragile custodians.
O! Drown the world! Snuff out the stars!
We beseech thee, Great One, that all might hear thy song
Borne endless 'cross the sable deeps!"
- Extract from the Holy Book of the Water-folk, Chapter 27
So this is actually a redo of an old Dungeons & Drawings design that I did waaaaaaayy back in 2011! Go look at it if you want to see an example of the old slightly janky pixelart I used to do! I didn't think it was very good, even at the time, so I decided to redo it but still try and sort of... aim for the same feeling that I was going for before? If that makes sense? I think I succeeded to some extent.
I've always had a pretty deep-rooted fear of the sea, which I don't think is uncommon. I don't know if this was fuelled by anything (I suspect it was influenced by something I saw on TV or in a film) but I used to have a lot of nightmares about the sea, particularly tidal waves (like, cartoonishly large ones) and just the idea of big creatures either emerging or (sort of worse) lurking immediately underneath the surface. I actually went through a period of not wanting to do back-stroke at my swimming classes because I kept visualising something big "behind" me, under the water (yes, even in a swimming pool).
Krakens, Leviathans and other giant sea-creatures are likely to be encountered more as an environmental hazard than a traditional D&D fight, but I think their sheer scale makes them a fun (if terrifying) element to chuck into your game. I love giant monsters. I'm not, like, a big kaiju fan or anything like that, but I find there's something really compelling about a creature so big that it could destroy your life, your house, your city without even realising. Krakens also have the benefit of having a certain Lovecraftian mystique to them, emerging as they do from the inscrutable deep.
There's a persistent fringe theory about either octopi and/or squid being somehow descended from extraterrestrial life, and while I don't buy it myself, neither species does much to properly disprove it. They're pretty weird.
Joe's Tumblr
Labels:
artist: joe,
book: monster manual,
CR 12,
evil,
neutral,
type: magical beast
Monday, 13 August 2018
Deep Dragon
As one would expect, deep dragons are found deep, deep in the earth. It's not completely certain whether deep dragons are their own species, or some kind of mutated version of a true dragon. Regardless, they're just as powerful as true dragons. Surface dwellers may now give a sigh of relief as it's made known that deep dragons have no interest in leaving their dark world. They sometimes make pacts with drow, but that's mostly to keep an eye on them and make sure that whatever the drow do, it won't interfere with the deep dragon's well-being.
Deep dragons cannot be trusted. They’re especially tricky creatures, and similarly difficult to fool. Even a wyrmling is born with innate true seeing, making them immune to the effects of illusions and invisibility. Older deep dragons become more attuned to their cavernous and stony environment. They start out being able to easily burrow through stone and worm their way though small cracks. By the time end of their lifespan, deep dragons can command the stone to open, close and warp as they please.
Why fight some repugnant humanoid skulking in the tunnel you've left behind when you can simply command the tunnel to seal itself, crushing the intruder?
Blanca’s Tumblr
Labels:
artist: blanca,
book: drow of the underdark,
chaotic,
CR 12,
CR 15,
CR 17,
CR 19,
CR 20,
CR 22,
CR 23,
CR 25,
CR 3,
CR 5,
CR 7,
CR 9,
evil,
type: dragon
Monday, 6 August 2018
Hell Hound
Hell hounds are the canine companions of the servants of the denizens of Hell. Bred for size, viciousness and trainability, hell hounds can grow large enough to be used as mounts in the eternal wars between Hell and the Abyss. Wild hell hounds can also be found in wandering in packs throughout this evil plane, and while they're scrawnier than their tamed bretheren, they're also much more cunning.
Evil wizards and warlords will often summon or otherwise procure a hellhound for their own destructive needs. However, the hound's fiery breath and sulphurous smell makes them extremely hazardous to the very flammable Material Plane. Summoning, though only short-term, is probably the more sensible option if you have the means. Otherwise be ready to build stone pens. And make sure that you use good lucks; though beastly, hell hounds are smart enough to work out simpler locks.
Other wizards, fervent seekers of higher truths, also summon hell hounds in an attempt to answer a frustrating question:
Can this hound be a Good Boy when they are, by definition, a Very Bad Dog?
Blanca’s Tumblr
Labels:
artist: blanca,
book: monster manual,
CR 3,
CR 9,
evil,
lawful,
type: outsider
Sunday, 8 July 2018
Shedu
The shedim are a group of chimeric beasts somewhat related to sphinxes and the lamassu. Though not holy in the planar sense, shedim will often work with clerics and help them with their questions. Some suspect that shedim were kings in the past, which the creatures neither confirm nor deny. These days they spend a good deal of time hopping between the Ethereal and Material planes, guarding the world from Chaos.
So shedu/lamassu are kinda interchangeable folklorically, though some people will argue that lammasu are leonine, that shedu are bovine, that lammasu are female... But they exist more as artwork than in stories. You'll see them as these absolutely massive reliefs and statues from Mesopotamia. These statues are really neat because they have a little bit of trickery going on. The shedu is carved with five legs, but not in a way that implies that it actually has five legs. Looking at it from the front, you only see the two front-most legs, showing that the shedu is standing there, guarding. From the side, you see four legs, showing the creature walking instead of standing (one of the front legs is hidden by the profile).
(The shedu in the Fiend Folio is supposed to have five legs, but I couldn't make it look good, so the drawing only has four).
Like I said, there aren't that many stories about them that I've found. Apparently they show up in The Epic of Gilgamesh, but I've only been able to find mentions of bulls without specifying whether they have wings and human heads. But they seem to be associated with celestial bodies. So I made the shedu out of space.
Blanca’s Tumblr
Labels:
artist: blanca,
book: fiend folio,
CR 10,
good,
lawful,
type: magical beast
Monday, 2 July 2018
Mummy
The elvish archaeologists who broke open the tomb of Ilexandra, Fifth Mage-regent of the Riverlands, were overjoyed at their find. As according to custom, her body was found cut into pieces, wrapped in spider-silk cloth and interred in five jars alongside her royal scepter - attuned with a spell allowing control over lesser undead - and an ornate jade death-mask carved with five eyes to denote her lineage. They supposed the discovery - complete as it was, and perfectly preserved - would surely be hailed as one of the greatest of their age.
The chief archaeologist's journal entry for the day notes the faint aroma of a lingering magic spell over the long-dead queen: "Most likely a charm to prevent decay, and perhaps discourage interference by the giant subterranean mole-rats of the region."
The journal was found almost a week later by a search party, amongst a pile of broken equipment, torn clothing and inexplicably rusted weapons found just outside the tomb. No bodies were ever found, but since the Old Elvish words for "KEEP OUT" had been daubed on the great stone door (apparently in fresh elf blood), they never actually set foot inside ever again.
Labels:
artist: joe,
book: monster manual,
CR 5,
type: undead
Monday, 25 June 2018
Yuan-Ti Mageslayer
Yuan-ti hate hate hate hate hate anyone who isn't a yuan-ti. Especially any other creature who have the disgusting physical defect of not having scales. These Scaleless Ones are becoming increasingly troubling, what with their insistence on learning magic. This has forced that hands of yuan-ti lords, making them train elite groups of mages which expand on the race's natural spellcasting capabilities. Thus were created the mageslayers.
While the mageslayer has a couple of offensive spells (namely fireball, burning hands and acid splash), most of it's magic is geared towards espionage and quick, deadly takedowns. Yuan-ti favour sneak attacks over anything that calls attention to themselves. Take out the enemy slowly, one by one. If this is impossible, retreat. So the yuan-ti mageslayer will disguise itself, either as a disgusting Scaleless One, a pitiful but graceful small viper, or simply condescend to blend into their surroundings. Disenchant enemy weapons and block the abilities of any spellcasters. Lure them down wrong paths with invisible hands. And when the last intruder is left alive, grab him, and teleport away with your soon-to-be precious sacrifice.
Blanca’s Tumblr
Monday, 18 June 2018
Pennaggolan
The pennaggolan is a type of almost exclusively female vampires. Like most vampires, they are nocturnal, but are immune to the dangers of sunlight. By day, the pennaggolan appears as a normal woman, but at night the head detaches itself from the body, dragging its entrails along with it and flies away. It often stalks lonely roads and houses, throttling travellers and feeding on their blood.
The best way to defeat a pennaggolan in to find its vacant body. The body can be destroyed, leaving the vampire permanently exposed in its gory from. Alternatively, the body (currently hollow) can be filled with thorns or broken glass, so that the pennaggolan's guts are lethally shredded when it tries to re-attach itself.
This creature come from Malaysian mythology. In the Malaysian tales, the pennaggolan (alternate names pennanggalan, hantu pennangal, balah-balah...) is usually a midwife. Some legends I've found say that the midwives make deals with spirits for supernatural powers, but fail to hold up their part of the bargain and get cursed to become these monsters. The pennagolan perches on the roof of a house containing children, pregnant women or women in labour, and feeds on their blood with an invisible tongue. Like in other vampire tales, the victim eventually contracts a wasting disease and dies.
When the pennaggolan returns home, she soaks her guts in vinegar to shrink them, so she can squeeze back into her body. Getting out is easy, but you try squeezing lungs and metres of intestines back in through a narrow neck-hole. Since the darkness can hide the face of a pennaggolan, sometimes the best way to tell if a woman is a monster or not is if she smells really strongly of vinegar.
There are a lot of variants of this monsters across East Asia. The Phillipines have the manananggal (detaches its upper body from its lower body), Bali has the leyak (way scarier face, also feeds on corpses), and Thailand has the krause (cursed with hunger; feeds on blood, flesh and poop).
I remember first reading about this monster when I was really young. I think it was maybe in some spooky Halloween edition of a kids magazine or something. I was quite struck by how weird it was. And also the whole protecting yourself by sticking a bunch of thorns and pointy leaves around you window. Them dangling guts don't wanna get tangled up in that mess.
Pretty reminiscent of the vargouille.
Blanca’s Tumblr
Labels:
artist: blanca,
book: oriental adventures,
CR +2,
CR 7,
evil,
lawful,
type: undead
Sunday, 10 June 2018
Corruption Eater
The corruption eater is a type of aberration that feasts on the festering evil that wears down the soul. Encountering a corruption eater is both a good and bad thing. Good because it can cleanse you of the aforementioned festering evil; bad because getting cleansed still really really hurts and it can get mad when there's no more food left. The corruption eater uses it's stretchy tentacles to immobilize its target, then wraps the victim up in its hole-filled tongue to feed.
So you know how the other week I was talking about all the alternate magicky-magic things that D&D has? Well the Heroes of Horror book introduces the concept of taint: the corrupting influence of evil magic which wears you down both mentally and physically. As the taint increases, you weaken gaining a number of penalties that can result in death or complete madness (essentially death since the DM takes over your character).
However, certain feats, prestige classes or types of magic are only available to characters that are suffering from taint. This can result in a delicate balancing act of making sure that your taint stays above a certain level without actually being killing you.
Taint can be cured with certain spells, but a lot of them are quite high-level or expensive, so I like to think that maybe some smaller towns have a corruption eater locked away for medical purposes. Kinda like a leech. Or evil chemo. Just stick your hand in this hole. It'll hurt for a while, but we'll pull you back out once your eyes regrow and you stop craving human flesh.
Of course having a corruption eater holed up in your town would probably increase the ambient taint of the area, since you're harbouring an evil creature. Six and two threes.
Blanca’s Tumblr
Labels:
artist: blanca,
book: heroes of horror,
chaotic,
CR 8,
evil,
type: aberration
Monday, 4 June 2018
Totem Giant
Totem giants are a particular race who are especially good at manipulating incarnum, the magical force that powers everything. Avid worshippers (and hunters) of magical beasts, totem giants tattoo themselves with symbols of their favourites. These same tattoos are clues as to what kind of powers they are likely to manifest in combat. Totem giants can be found anywhere in the world, since they often use their incarnum powers to be able to survive in environments that would otherwise be deadly.
Okay, so D&D has soooo many different kinds of magic in it. Most people just stick to the ol' arcane-divine group because magic is already complicated enough and there's twelve bajillion spells without adding an oh but my magic works THIS way and bluhhhhhhh. I haven't that much into how incarnum works, but it honestly sounds kinda cool? The amount of spells you have to choose from (and are able to cast) is limited compared to the rest of the stuff, but it's kinda nice that way.
Basically you shape incarnum (this blue Force stuff) into this quasi-physical stuff called soulmelds. They're kinda like spells but also kinda like magic items you wear. But you can still use non-spell magic items you're wearing. Unless you super-bind them to you then you can't use magic items, but the incarnum spell is extra strong and give your a lot of cool stuff. And you can have a bunch of them active at the same time. It's complicated.
Okay. For example. The totem giant in the book has the Frost Helm spell. If they just manifest the Frost Helm normally, it basically allows them to live in super-cold environments and get resistance to cold. If you were wearing some magic item on your head (ex: circlet that grants you telepathy) you'd still be able to use the telepathy. But if you super-bind the Frost Helm spell you can get a buncha cool abilities (a cold breath weapon or a stunning sonic shriek), but the power of the spell overrides the power of whatever magic item you have at the time.
Like I said, it's complicated.
But I kinda wanna play this system and use this giant chick? I probably wouldn't be able to use her since she's a giant and that's not a playable race. I guess I could use a half-orc or a goliath but it's not the saaaaame. I wanna be huuuuuge.
Blanca’s Tumblr
Labels:
artist: blanca,
book: magic of incarnum,
chaotic,
CR 10,
lawful,
neutral,
type: giant
Wednesday, 30 May 2018
Nymph
Nymphs are a type of female spirit that acts as the fairy guardian of wild places. They're all generally described as beautiful, sweet-voiced and fickle. While nymphs can inhabit any natural place (trees, rocks, etc...) your standard nymph tends to live near freshwater pools or rivers.
As with many other fey spirits, nymphs prefer to remain hidden from mortal eyes, but that doesn't make them harmless. If they feel their territory is in any way damaged or disrespected, the nymph's revenge is swift. Animals, plants and the weather are her allies, and she won't hesitate to use them. However, calling attention to yourself by being especially reverent isn't the best course of action either. While you may receive blessings from the nymph, she can also become possessive and demanding, or inspire such love and pity in her that she will try to capture you to keep as a pet.
Some nymphs have been known to make their homes in dangerous, rocky places, and take delight in luring mortals to their deaths. These tend to be the favoured daughters of powerful nature spirits, who can count on their father's magic and rage to protect them from any retribution that may come to them.
I know nymphs are good aligned creatures, but a nymph can totally make a decent final boss for a low-level campaign. The D&D nymph has some pretty great and pretty crippling abilities. Besides a number of defensive and offensive spells, nymphs can't be looked at directly, since doing so can result in a character being permanently blinded by how crazy pretty they are. A thing that seems a bit weird is that they don't actually have charm person or any of those enchantments, but whatever.
I don't think this particular nymph would be considered blindingly gorgeous by anyone, but you don't know what fairy magic can do to the mind.
I went for a slightly more insectile look with this gal. Specifically dragonflies. Dragonflies are pretty.
Blanca's Tumblr
Labels:
artist: blanca,
book: monster manual,
chaotic,
CR 7,
good,
type: fey
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