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Sunday, 25 September 2011

DRAGON MONTH: Bahamut, God of All Good Dragonkind

It is said by some that Bahamut was once a mortal dragon who by strength of will and virtue of deed ascended long ago to the ranks of the gods (a transformation which is not entirely unique - extremely old or formidable dragons have been known to reach a state of near-godhood). Others believe he is part of some grander creation myth, including the legendary rivalry with his god-sister, Tiamat, mother of all evil dragons. Whatever myth you indulge in, Bahamut is famed for his great power and kindness. He ferociously (almost tyrannically) lays waste to evildoers, and will be moved to action by the plight of the very smallest, slightest creature in distress.

We're almost at the end of our Dragon Month now (I already did the joke about it lasting for like three months so I'll just apologise for the lateness at this stage) and it's been an enjoyable way of commemorating having run the blog for a whole 100 posts! We've gotten a really great following for Dungeons & Drawings, a large portion of which is thanks to other people - friends, family, followers in general - linking us elsewhere and telling people about us and stuff. So thanks, to everyone!

As you probably realised, we've both been finding it difficult to keep posting every week - both our jobs have been really time-consuming of late, I've been drawing a comic book for someone which will be published next April and Blanca's been doing drawn animation for a film that's hopefully going to see some kind of nation-wide release, at least in the UK where we live. Basically all is definitely well (at least for the time being, haha), which is great because we have the priviledge of getting to do what we enjoy in the midst of a pretty shaky financial environment.

Anyway, if you're still with me after the rambling: I'm not going to be posting regularly with Dungeons & Drawings any more. This isn't a vague "I need more spare time in general" kinda thing, I'm at point right now where I want to devote time to another project (writing a comic of my own) and I feel like if I take the time I was spending on D&D and put it all into the production of this comic I could really get something great going. Blanca will still be posting weekly (and hopefully I'll be able to come back for future guest weeks!) but this is it for my regular contributions. It's been fun!

Obviously gonna plug my website at joe-sparrow.com (available for drawings, cartoons, barmitzvahs, that sort of thing) and my slightly more lazily-kept blog at torpordust.blogspot.com and my deviantart. Hope the blog continues to flourish and proliferate in my (relative) absence!

Saturday, 3 September 2011

DRAGON MONTH: Hidecarved Dragon


The Hidecarved are an ancient order of dragons and half-dragons devoted to preserving law and order. Equivalent perhaps to monks of other races, they gather into small clans or groups called "lauths" of around four or five, and take it upon themselves to keep the peace in a certain area. Their most distinctive feature is their namesake, the mysterious runes that are scored, dark and deep, into their scaly skin. These markings are not merely aesthetic; the technique required to create them is by necessity a cruel and painful procedure, limiting the order to all but the toughest dragons. The markings themselves have been passed down over long eons - powerful magic runes of protection that, once the dragon is fully trained - render it near invulnerable to conventional weapons and magicks.

Dragon Month continues! We had a sort of impromptu hiatus mostly centered around a short stay in spain with Blanca's family. As it stands, Dragon Month is going to be about 2 1/2 months long. Maybe dragons just experience time at a slower rate to us poor, toiling humans?

"Hidecarved" is a Dragon prestige class in the Draconomicon book which I quite like. Believe it or not, D&D is more than able to let you play as one of these scaled blighters (although, as with any supernatural races that are inherently stronger than humans, you're generally going to be taking some sort of level penalty to even you out with everyone else. you little Mary Sue, you), and there are a host of options for you if you want to specialise which specific kind of gigantic invincible firebreathing magic creature you would like to be. You'll certainly be having fun with the Hidecarved - their speciality is obviously toughness, so by later levels magic and weapons will literally be bouncing off you.

DRAGON MONTH: Yu Lung (Carp Dragon)


Yu Lungs, otherwise known at Carp Dragons are the infant form Oriental dragons. They're born in rivers, lakes and ponds, and live in mud palaces of their own making. They're the least impressive, weak and least intelligent of these dragons, and their only magical talent is mild telepathy. They never grow larger than a man. After a hundred years they transform with a thunderclap, entering one of many adult forms available to them.

Joe's already written apologies for our delay, but I feel I should also extend them.

Anyway, trying NOT to do one of the more classic dragons from the manuals. This one was fun. I especially enjoyed covering my eyes so I wouldn't look at the illustration in the book so I wouldn't be at all influenced by it. Decided to go for a bit of a koi look with this.

Monday, 15 August 2011

DRAGON MONTH: Black Dragon



Black dragons are the most cruel-tempered of the chromatic dragons. Where blue dragons are vain, reds are tyrannical, greens are two-faced and whites are primal, blacks are petty. They despise all beautiful things. These dragons are of corpse-like apperance, growing more and more skeletal with age, and live in fetid swamps. They surround themselves in darkness, slime and putrefaction. The meat they eat is of creatures they've eaten and allowed to rot in the stinking pools of their undewater homes. Black dragons are ambushers; their chosen homes have too many trees for flight, and its easier to lie in the cool mud and wait for some hapless victim to walk by.

Tried to do something a little bit more unusual with this dragon. I ended up taking a lot of influence from Oceanic and Inuit masks.

Friday, 12 August 2011

DRAGON MONTH: Sunwyrm



The Sunwyrm is one of the less common species of dragon, falling neither into the chromatic or metallic families. Anatomically, it is markedly unusual - its adult form is much smaller than your average dragon, though still twice the size of a man. It also possesses a double set of forelimbs and back legs, with makes it no pushover in physical combat. Most notably, several parts of a Sunwyrm's body can be made to glow with a blinding light, in particular a large globe at the end of the creature's tail and its outstretched wing membranes. In many cases this will blind a potential foe outright, but even more amazingly the creature can actually transform its entire body into a mass of pure, incandescent energy, becoming incorporeal and able to pass through solid matter. Creatures who the Sunwyrm pass through in this way are not harmed, however, so the creature will more often use this form to escape. Sunwyrms commonly nest incorporeally within desert sand dunes, and take to the sky by day to hide within the blinding sunlight and ambush prey from above.

Our third Dragon Week submission! I feel like I'm using a lot of yellow, lately. I'm gonna redraw the wing on this one so you can actually see the body a little better, but we've been pretty slack on updates lately so I thought I'd upload this for now.

Thursday, 4 August 2011

DRAGON MONTH: Green Dragon


Green Dragons are your fairly classic creatures: they're huge, they live in forests, they eat faeires and elves and other good creatures. Out of the five chromatic dragons, the Greens are one of the two lawful species (the other being Blue). However, unlike their Blue cousins, Green Dragons aren't creatures of honour. Be wary of them. Though they pride themselves on appearing civil and being masters of the spoken word, this is a paper-thin disguise. Green dragons are jealous, covetous creatures. Their words mask insults and their promises are broken when their mood sours, and you'll find yourself burnt from the inside out by their chlorine breath.

My contribution to DRAGON MONTH, ladies and gents. Behold our attempts to these creatures interesting again, since Smaug cemented the scaly lizard look. Admittedly, I'm not off to the best start with the whole "let's make this original" thing. I'll try something weirder with my next dragon. With this one I ended up trying the pixelly-style thing, which is a lot harder that I'd originally anticipated.

I've started a special tagging method over at Reference Reference. Now you can look at specific images that served as guides for the Green Dragon.

Monday, 1 August 2011

DRAGON MONTH: Gold Dragon


Moreso than any of their metallic brethren, Gold Dragons are creatures of utmost law and virtue. They are known to be kind and fantastically intellgent, devoting much of their attention to righting wrongs and helping the weak. Gold Dragons appear to take at times an almost parental role when dealing with lesser creatures, whether lending a helping wing to a besieged adventurer or scolding an opportunistic treasure-thief.

To celebrate our 100th post (it's kind of a joint thing with the blog's first year anniversary) this fair month of August is going to be Dragon Month. Yes, you may have noticed a conspicuous absence of fantasy's bescaled poster boys from our pages so far - early on we decided to hold off from illustrating them until we reached post number 100.

If the idea of this blog is to challenge peoples' perception of what standard fantasy art should look like, then dragons are pretty high on the hit-list of "stuff to challenge". Especially on the internet, dragons must be some of the most popular and often-drawn fantasy creatures ever, and a quick search on somewhere like Deviantart will give you a good cross-section of the visual tropes they tend to subscribe to. Seriously, go look at it. See that? That's what we're gonna try to avoid. Not because it's bad, but because being weird and different makes us feel special. ;_;

Stay tuned for the rest of Dragon Month and see if you like it!

Monday, 25 July 2011

Wee Jas, Goddess of Death and Magic


Wee Jas, the Witch Goddess, occupies a unique position in the magical pantheon of deities and demigods. She dwells in blood, death and magic, but is not inherently evil. Her followers and clerics, most of them necromancers and powerful wizards, are some of the most dangerous men (and women) alive (and dead). She is distinguished from other gods of death such as Nerull (Foe of all Good and Enemy of Life) by the fact that she venerates death as an inevitability, rather than something to be cheated or dealt out wantonly. The dead are taught to be respected and remembered, that the living may be treated the same way in turn when their time comes. Her alignment is Lawful Neutral, and her favoured weapon is the dagger.

To commemorate this blog's continual maintanance for ONE WHOLE YEAR (!), this weeks' "creatures" (can we call them that?) are actually Gods from the main D&D pantheon. Blanca and I have illustrated gods that are on pretty differing ends of the spectrum so it's interesting to see how they've turned out.

This depiction of Wee Jas is a little unusual if you've ever seen any literature on her, which mostly describes her as a beautiful, red-headed woman with skull-themed jewelery. I'm not a fan of depicting gods as visually identical to humans, though, they need to be a little more abstract or symbolic to pack more of a punch. This actually affects pretty much all of the gods as listed in the Deities & Demigods book - most of them are illustrated in the same manner you'd draw an ordinary PC; you might not even get that they were deities if you weren't told so. In contrast, there's this one little icon of Wee Jas in the Player's Handbook that I really like - it has the look of a skull, but it also has these weird flame/tendril/ribbon things that seem to grow out of it, getting this combination of magic-plus-death that for me sums up the goddess. I based my design on that, trying to depict the Ruby Sorceress in a flayed, corpse-like body, roiling in gory magic, deep in her home dimension of Acheron.

Sunday, 24 July 2011

Pelor, The Shining One


Pelor is a top god of the Greyhawk pantheon. His followers are many; he is creator of all things good, god of healing, and he who feels the sun rise. He lives in a golden citadel in Elysium. The fortress is surrounded by beautiful fields, farms and orchards, and is inhabited by various war-like angels and peaceful saints.

It's a rare thing for a religion not to have the Sun as one of their main gods. Even the most primitive civilizations could tell that life is sustained by that big ball of fire in the sky (except for the Greeks it seems, who made their main god king of thunderstorms).

I'm similar to Joe's frame of mind in that I don't think divine beings should always be shown as human. Deities and Demigods kinda disappoints me from an artistic point of view, since the gods just don't look that interesting. Pelor's some old guy in golden robes, Kord's a buff barbarian, Olidammara's a bard, etc... They don't look very divine.

I was always quite fond of old myths, where the reason the gods looked the way they do to us it because their true divine form is so dazzling that it can kill you. The Zeus and Semele is the most famous example. I'm pretty certain I came across a Hindu myth with a similar thing, and I wouldn't be surprised if the Bible had a couple of instances too. Well, I think the whole dazzling true form deal is pretty apt for a the god of that thing that you should never look directly into.


HAPPY ONE YEAR ANNIVERSARY, DUNGEONS & DRAWINGS.

Sunday, 17 July 2011

Necropolitan

When you reach the tower where the princess is held captive, you find a withered woman dressed in silks, gems and a delicately coiffed wig. Lipstick would do little to emphasize something that's long since shrunken back so close to the skull. And what would eyeliner do to eyes already so shadowed within such dark eyesockets? You'd be horrified, but your mission was to rescue the princess of Nocturnus, city of the undead.

Necropolitans were a new player race introduced in the horror-themed Libris Mortis. The idea with them is that you asked already-existing necropolitans for permission to join their numbers. If they accepted you, you go through a long and painful process where life energy is drained through your body and is replaced with negative energy. Unlike, say, a lich, another intelligent undead whose own willing transformation from living to dead involves concentrated evil, necropolitans aren't necessarily members of the dark side.

The book kinda implies that they're just really reserved, serious scholars who'd prefer to be left alone by anyone who thinks the undead are shambling abominations.

Saturday, 9 July 2011

Terror Bird

Terror Birds are apex predators. They're tall, flightless animals with long, strong necks and large, hard beaks that can cut through flesh. Their small, atrophied wings bear two small useless claws. They run as fast as horses and hunt with the cunning of wolves.

For a creature with such a dramatic name, Terror Birds are actually pretty benign. In fact, this creature and its name, is an actual prehistoric creature that lived in the Miocene period (23 to 5 million years ago). Their scientific name is Phorusrhacidae and are thought to be the ancestors of Seriemas birds, something a little smaller and less lethal.

If you think these guys are goofy, just put a little though into it. These are extremely fast creatures, up to 3 metres tall (10 feet). The smallest of the species was about 1 metre (a little over 3 feet). They're basically like ostriches. You know how scary ostriches can be? Well, imagine if they actually wanted to eat you.

A nice monster if you want to use it in a prehistoric campaign setting.

Sunday, 3 July 2011

Gloom

The saying goes: "If you want someone dead, you hire a killer... if you want someone dead, you hire a Gloom".

Monstrous assassins of the highest caliber, Glooms silently do the bidding of whomever happens to command them. Never armed with more than a cruel dagger, these faceless creatures demonstrate cold-blooded murder with such a clarity of form that it could be called artful. Nothing is known of a Gloom's expected payment (they certainly have no use for gold, or trinkets, or power) but once the transaction is carried out the demise of the victim is certain.

Again, the more observant of our viewers will have noticed my conspicuous abscence from these pages for the last few weeks (to which a number of contributants could be named) but rest assured, I'll be trying my hardest again. This one was obviously a little rushed, but hopefully I'll be able to make more time in the future.

Glooms are from the Epic Level Handbook, which at first seems a little weird given that they don't have much in the way of lore or other bells and whistles - they're literally just an incredibly scary CR 25 creature armed with a knife and some rudimentary (for ELH monsters) special abilites. But (as with a lot of my favourites) it's their simplicity that makes them interesting. Where do they come from? Why do they do what they do? I imagine them as this forbidden "last resort" for when royals or high-level spellcasters who absolutely, positively, have to have someone dead. Like, the kind of deal you wouldn't want to admit to.