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Sunday, 13 January 2013
Red Dragon
Happy 200 images!
We mostly keep away from dragons and such to do some of the more obscure creatures in the D&D bestiaries. Those ones are usually a bit weirder and a bit what, but they're sometimes pretty cool and need more love. But in special occasions like these, you need to go back to the classics. Specifically, the classic final boss of the campaign and proof of your heroicness.
Among all the dragons, the Red Dragon is the one you really have to watch out for. They are the classic dragon: fire breather, gold hoarder, maiden eater, town razer. They are cruel, vindictive, greedy creatures and amongst the most powerful of dragons (only a fully grown gold dragon is stonger than a fully grown red). Even straight out of the egg, they're already the size of a human and are capable of taking down bears and similar dangerous animals. When they reach the Great Wyrm stage of their life, they're the only chromatic dragon to reach Colossal size, about 70ft in length. Even the main head of Tiamat, the chromatic dragon goddess, is that of a red dragon.
The first famous red dragon was Tolkein's Smaug from The Hobbit, who is the template on which all modern dragons come from. Which is a shame in some ways, because it feels like it limits them to a flying crocodile-dinosaur kind of form. I tried going in a more medieval direction with the Red Dragon, giving it some more leonine features, though he's still quite scaly and bat-winged.
Labels:
artist: blanca,
book: draconomicon,
book: monster manual,
chaotic,
CR 10,
CR 13,
CR 15,
CR 18,
CR 20,
CR 21,
CR 23,
CR 24,
CR 26,
CR 4,
CR 5,
CR 7,
evil,
type: dragon
Sunday, 6 January 2013
Vargouille
A grotesque caricature of a human head crossed with a bat, the Vargouille is an awful creature hailing from the nether plane of Carceri. At a meagre 18 inches high (excluding its wings), it might seem little more than a pest to the experienced adventurer - yet it is endowed with the ability it shares with its greater cousin, the hideous Vargouille's Kiss and will often attack in swarms. Ranged combat with these horrors is recommended!
Happy New Year! 2012 was fun for the most part. We saw our pageviews skyrocket on a number of occasions (helped in no small part by certain websites COUGH COUGH) and all our statistical graphs exhibit healthy, upwards-pointing slopes. So a big THANKYOU to everyone who visits Dungeons & Drawings, particularly to those who check back weekly and who provide us with feedback and Facebook likes and such! This helps us to get the word out on our blog so that more people can check out what we do. So don't forget to comment, tweet and facebook anything you see that you like - we've even made it stupidly easy for you by adding a set of buttons below each post SO YOU DONT EVEN NEED TO COPY AND PASTE THE URL. You can LITERALLY do it ONE-HANDED. With a MOUSE. This means if you buy a second mouse you can use the other hand to tweet about TWO POSTS AT ONCE. THIS IS SOME 2013 STUFF HERE, KIDS.
So what can we expect of 2013? First and foremost a ton more monsters.
But I'm also looking into ways to increase the amount of viewer feedback we get from y'all, things like polls to let us know what you want to see more of - creature types, challenge ratings, maybe colours or something. I've been talking to Blanca about the possibility of opening a separate Tumblr blog - is this something any of you would like to see? We're also getting together some stuff for merchandise which will be on sale somewhere later this year. PLUS WE WILL BE AT ONE OR MORE CONVENTIONS IN THE UK (stay tuned for news).
So, yeah. That was a bit of a long post, but I guess I had a lot to say. Hope you like the Vargouille. Here's to another great year!
- Joe
Happy New Year! 2012 was fun for the most part. We saw our pageviews skyrocket on a number of occasions (helped in no small part by certain websites COUGH COUGH) and all our statistical graphs exhibit healthy, upwards-pointing slopes. So a big THANKYOU to everyone who visits Dungeons & Drawings, particularly to those who check back weekly and who provide us with feedback and Facebook likes and such! This helps us to get the word out on our blog so that more people can check out what we do. So don't forget to comment, tweet and facebook anything you see that you like - we've even made it stupidly easy for you by adding a set of buttons below each post SO YOU DONT EVEN NEED TO COPY AND PASTE THE URL. You can LITERALLY do it ONE-HANDED. With a MOUSE. This means if you buy a second mouse you can use the other hand to tweet about TWO POSTS AT ONCE. THIS IS SOME 2013 STUFF HERE, KIDS.
So what can we expect of 2013? First and foremost a ton more monsters.
But I'm also looking into ways to increase the amount of viewer feedback we get from y'all, things like polls to let us know what you want to see more of - creature types, challenge ratings, maybe colours or something. I've been talking to Blanca about the possibility of opening a separate Tumblr blog - is this something any of you would like to see? We're also getting together some stuff for merchandise which will be on sale somewhere later this year. PLUS WE WILL BE AT ONE OR MORE CONVENTIONS IN THE UK (stay tuned for news).
So, yeah. That was a bit of a long post, but I guess I had a lot to say. Hope you like the Vargouille. Here's to another great year!
- Joe
Labels:
artist: joe,
book: monster manual,
CR 2,
evil,
neutral,
type: outsider
Sunday, 30 December 2012
Vine Horror
Many plant creatures are either mindless consumers or sentient protectors of nature. While it can be fiercely territorial over its patch of swamp, it doesn't care about it on any spiritual level. Because its body is so gooey and saturated with water, the Vine Horror doesn't care about fire and is able to protect itself from most weapons.
The Vine Horror is capable of speech, albeit the somewhat esoteric Sylvan, and is capable of reason. Debate is discouraged, however.
Labels:
artist: blanca,
book: fiend folio,
CR 4,
evil,
neutral,
type: plant
Thursday, 27 December 2012
Uldra
Hope y'all are having a splendid Christmas this year, gang - Blanca and I have accordingly illustrated choices from the always-chilly Frostburn book. Actually, hearing about the snowstorms in the US I'd imagine quite a lot of people could do with seeing less of Old Man Winter right about now.
As you might imagine, the above drawing is a result of me being away from my usual art stuff (CS6, wacom tablet) and for once manning up and using real implements. It's a shame I can't colour it here (well I could but it would take too long) but it was fun to make. As a mostly digital artist you forget about how permanent marks can be when you're making a finished piece. I saved my butt in a couple of places with white-out (rescuer of many a drawing).
Anyway, I don't think the feel of it is a million miles from my digital stuff, which is what I was aiming for. Consistency is professional, innit!
Labels:
artist: joe,
book: frostburn,
chaotic,
neutral,
type: fey
Monday, 24 December 2012
Urskan
Dag nabbit, Phillip Pullman, it's your fault fantasy is required to have at least one armored bear in it now. Well I ain't gonna draw no bears in armor (plenty of those) and they're supposedly good at making armor so... Also more people need to draw bear men the way bears actually look when they stand up: weird and skinny. They're like buff weasels.
Urskans are D&D's required warrior bear-in-armor race. I'm showing them here standing up, which is a pose they're comfortable with, but you'll be more likely to encounter them on all fours. They have a thumb that's just opposable enough to wield tools, but not opposable enough to make a common habit out of it. In battle, they're more likely to use steel-clawed gauntlets than an actual weapon. Like the Salamanders, Urskans are excellent smiths. But where Salamanders get their skill from mastery of fire, Urskans get it from sheer brute strength, which probably makes them better for making big crude things rather than dainty little things.
Also, they wear half-plate. Seems a little strange since half-plate is described as plates of armor attached to chainmail and leather. Making those little loops for chainmail is delicate, intensive work. Just imagine one of these guys squinting down as they try to bend a tiny ring. You'd think they'd just go for straight-up plate. Maybe it's to avoid breaking the ice sheets they walk on.
Another thing I love about doing stuff for this blog is an excuse to look up trades as well as monsters. Armoring's pretty cool and despite what this image might imply, you don't really need that much heat, just a lot of hammering. You might need some extra heat it you're trying to hammer a one inch thick piece of plate though.
Labels:
artist: blanca,
book: frostburn,
CR 5,
neutral,
type: magical beast
Saturday, 22 December 2012
Tengu, Human-Headed
Aaaaaand here's the other kind of Tengu you can fight.
Many monsters have stats given for more powerful versions (to scale with the level of your PCs) - most of them are simple HD addition but for some the book gives a distinct second form, sometimes with new abilities. For the Tengu you can either face a CR1 Bird-Headed Tengu or a CR6 Human-Headed Tengu (both variations exist in Japanese folklore). Interestingly, the human-headed variety is much smaller, relying less on strength and more on craftiness and spells.
I love Tengu in mythology (particularly the red-faced interpretation). It's a commonly recurring motif in a lot of Japanese media, not least with KOF's Mr Karate and that one episode of Great Detective Conan where they go the the hot springs, both of which informed my picture. I find the traditional face very pleasing in a sculptural way.
Many monsters have stats given for more powerful versions (to scale with the level of your PCs) - most of them are simple HD addition but for some the book gives a distinct second form, sometimes with new abilities. For the Tengu you can either face a CR1 Bird-Headed Tengu or a CR6 Human-Headed Tengu (both variations exist in Japanese folklore). Interestingly, the human-headed variety is much smaller, relying less on strength and more on craftiness and spells.
I love Tengu in mythology (particularly the red-faced interpretation). It's a commonly recurring motif in a lot of Japanese media, not least with KOF's Mr Karate and that one episode of Great Detective Conan where they go the the hot springs, both of which informed my picture. I find the traditional face very pleasing in a sculptural way.
Sunday, 16 December 2012
Tengu, Crow-Headed
Beware of strange sounds on the misty mountains.
The tengu and the kenku both have the same mythological origin: the karasu tengu, or crow-headed tengu, mountain-dwelling, anthropomorphic bird swordsmen. Kenku is another acceptable term for tengu. It's a well-known creature of Japanse folklore, alongside kitsune, kappa and tanuki. It's said that the tengu would sometimes take on human pupils and teach them their own unorthodox fighting techniques. The tengu from Oriental Adventures is closest to its roots than the kenku, the latter essentiall being avian kobolds.
Tengu are nimble fighters, relying more on speed than strength. The setting may be Japan-inspired, but just because you teach samurai that doesn't mean you have to be obsessed with honor. Tengu use a combination of ambush techniques, illusions, intimidation and the buffeting of their wings to keep their opponent off balance. Despite this, they're not opposed to a good old fashioned duel.
I love doing creatures inspire by non-Western mythology because it really gives you an excuse to look up some new things. Japanese ukiyo-e and prints are absolutely beautiful and the fairy tales and folklore is really sweet. I've been on a pretty big fairy tale and folklore binge lately. This image of the tengu is partially inspired by this one, a painting by Katsushika Hokusai.
The tengu and the kenku both have the same mythological origin: the karasu tengu, or crow-headed tengu, mountain-dwelling, anthropomorphic bird swordsmen. Kenku is another acceptable term for tengu. It's a well-known creature of Japanse folklore, alongside kitsune, kappa and tanuki. It's said that the tengu would sometimes take on human pupils and teach them their own unorthodox fighting techniques. The tengu from Oriental Adventures is closest to its roots than the kenku, the latter essentiall being avian kobolds.
Tengu are nimble fighters, relying more on speed than strength. The setting may be Japan-inspired, but just because you teach samurai that doesn't mean you have to be obsessed with honor. Tengu use a combination of ambush techniques, illusions, intimidation and the buffeting of their wings to keep their opponent off balance. Despite this, they're not opposed to a good old fashioned duel.
I love doing creatures inspire by non-Western mythology because it really gives you an excuse to look up some new things. Japanese ukiyo-e and prints are absolutely beautiful and the fairy tales and folklore is really sweet. I've been on a pretty big fairy tale and folklore binge lately. This image of the tengu is partially inspired by this one, a painting by Katsushika Hokusai.
Wednesday, 12 December 2012
Salamander
Salamanders are serpentine creatures from the Elemental Plane of Fire. Like a lot of fiery creatures, they're the sort of monster that you don't want to touch unless you've got your fire resistance spells up. Or like blisters. They can also transfer heat through their weapons so there's that too.
They're not especially strong creatures, though they're quite intelligent and difficult to damage unless you've got some magic weapons (which you should probably have if you were doing the planar travel shenanigans). They make pretty good guardians if you need your temple guarded by something that can probably subsit on coal and wood. They also have a tendency to get summoned by people who want them some finely crafted metalworks, since these guys are also very skilled blacksmiths.
There are different levels of salamander too. You've got your average salamander, which is pretty dangerous. There's also smaller guys called flamebrothers, which tend to get pushed around by their larger bretheren. Then you have salamander nobles, which can get pretty big, are master smiths and have all sorts of nasty fire-based spells that include summoning Huge fire elementals.
Bring some oven gloves and some cold spells is what I'm saying.
Labels:
artist: blanca,
book: monster manual,
CR 10,
CR 3,
CR 6,
evil,
type: outsider
Tuesday, 11 December 2012
Shrieking Terror
Shrieking Terrors are bizarre hybrids between the many-headed Hydra and the bat-like Vargouille. Their simple, starfish-shaped bodies support a head at the end of each arm with only a pair of leathery wings to hoist the creature aloft for movement. The heads themselves posses many of the same capabilities as an ordinary Vargouille, including a poisonous bite attack and the horrible "Vargouille's Kiss" - a perversely tender gesture by which the Shrieking Terror marks its victim with a curse that causes them to rapidly undergo a monstrous transformation into a Vargouille themselves!
Foes of the Shrieking Terror attack it with caution - its body restores itself quickly in the manner of a hydra, and each head, if severed, will quickly regrow twofold.
Apologies to those who aren't as keen on the more graphic style - it's a little quicker for me to work in and I wanted to catch up so Blanca and I are in sync again (Blanca's currently technically a week ahead!). I've been reading a book I was bought recently containing Miyazaki's watercolour sketches for Nausicaä (both the movie and the comic), and I guess this is inspired by the tapestries at the start of the movie, the ones depicting the war and the God Warrior in this nice primitive style. I actually quite like the picture of the Shrieking Terror in the MM3, so check it out!
Foes of the Shrieking Terror attack it with caution - its body restores itself quickly in the manner of a hydra, and each head, if severed, will quickly regrow twofold.
Apologies to those who aren't as keen on the more graphic style - it's a little quicker for me to work in and I wanted to catch up so Blanca and I are in sync again (Blanca's currently technically a week ahead!). I've been reading a book I was bought recently containing Miyazaki's watercolour sketches for Nausicaä (both the movie and the comic), and I guess this is inspired by the tapestries at the start of the movie, the ones depicting the war and the God Warrior in this nice primitive style. I actually quite like the picture of the Shrieking Terror in the MM3, so check it out!
Labels:
artist: joe,
book: monster manual 3,
CR 10,
evil,
neutral,
type: aberration
Monday, 10 December 2012
Rot Reaver
Brandishing a pair of magical cleavers (around which their enormous twin tongues wrap, to further relish the flavour of the blood), they swing like demonic butchers, hungrily and recklessly. Recipents of a Rot Reaver's attack beware: the wound will magically fester, and should its victim die the body will be brought back into unlife under the Rot Reaver's control, to either serve or feed it!
I love how wonderfully horrible the Rot Reaver is. I'm a firm believer that there's a certain point at which excessive violence and gore reaches a sort of critical mass and crosses over from "juvenile obsession" into an outright art form. That point, as we all know, is Peter Jackson's Braindead.
Labels:
artist: joe,
CR 6,
evil,
neutral,
type: aberration
Wednesday, 5 December 2012
Retriever
Though classified as a demon, the Retriever only fits that category loosely, in that its a thing created by demons for the purpose of hunting down and bringing back certain targets that the boss demon doesn't feel like chasing. This may be other demons, troublesome mortals or those who are trying to skip out of their end of the Faustian pact.
Retriever demon also comes with eyebeams which can be set to heat, electricity, frost or petrify. Available now for the tender heart of a newborn babe.
Labels:
artist: blanca,
book: monster manual,
chaotic,
CR 11,
demon,
evil,
type: construct
Tuesday, 4 December 2012
Quell
A Quell is physically a very weak undead creature, just CR3. Barely corporeal, its matter flows around it like cloth, surrounded by a swarm of floating runes of blasphemy and breaking. What marks it out is its loathing for deities and their followers - a loathing that manifests in an ability to completely cut off divine spellcasters from using divine magics against it. By itself, a Quell poses little threat; added to a group of sturdier undead it can effectively shut down a party's main means of survival for long enough for its brethren to do the necessary damage. For this reason, Quells are eagerly sought out by necromancers seeking to bolster their forces.
Labels:
artist: joe,
book: libris mortis,
CR 3,
evil,
lawful,
type: undead
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