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Wednesday, 21 December 2011
Demilich
In the darkness you make out a pile of treasure. Seated atop all this is a dessicated severed head, dusty, parchment-like skin pulled tight against the skull. The treasure gleams green in the arcane glow of the emeralds that line its mouth and stare out at you from its head. It does not move. Roll for Fortitude.
A lich is what happens when a wizard thinks living is for squares and makes itself into a skele-zombie to continue studying magic throughout eternity.
A demilich is what happens when a lich decides that plain ol' having a body's for squares and decides to encase its soul into a gem-studded bone. Normally a skull. They can be an evil sentient bejewelled rib if they feel like it.
So a demilich is even more dangerous than a regular lich, created by Gary Gygax in the infamous Tomb of Horrors adventure for the purpose of killing any player who thought D&D is just a game. In addition to all the spells that a normal lich would have, the demilich has a signature ability: trap the soul. It basically sucks the spirit out of your body (which instantly crumbles to ash) and traps it in one of its gems. It can wipe out a whole party in just over 20 seconds, combat time.
Don't worry, your soul won't be trapped inside the skull forever. The demilich will slowly eat you over the course of 24 hours.
Labels:
artist: blanca,
book: epic level handbook,
chaotic,
CR 29,
evil,
type: undead
Sunday, 18 December 2011
Wraith (formerly Tark Skulltaker, human barbarian)
Tark Skulltaker was our party's barbarian. Due to an unfotunate set of attacks involving wraiths, he died. Also unfotunately, when you're killed by a wraith, you rise as one seconds later, so that meant we had to double kill his evil spirit.
Wraiths are one of your standard D&D monsters for horror campaigns, when you want things to get a bit dangerous. We found one that had been killing kids and slew it dead, but not before withering away Tark and my pony Butterbutt. These monsters are extra dangerous because they not only hurt you when they attack you, they also drain the life from you (in D&D language, Constitution drain, the deadliest of drains). They have an aura around them that spooks animals, making it difficult for rangers, druid or just anyone who fights from horseback to engage in combat. Third, they're not solid, making them super difficult to hit. Spackle was pretty useless in that particular combat until I remembered I'm the one with the wand of holy magic and started whacking the wraith with it.
RIP Tark.
At least this means that the guy that played him is gonna get a second character portrait now. But not for a while, so that means I get to go back to doing regular monsters!
Labels:
book: libris mortis,
book: monster manual,
carrion crown,
CR 5,
evil,
lawful,
paizo,
player character,
type: undead
Monday, 5 December 2011
Valenmar (human cleric) and Edge (tiefling rogue)
Like most parties, we have a rogue and a cleric. Our rogue is a tiefling (supposedly, since he doesn't actually show any quasi-demonic abilities or traits) who specialized in knife-throwing, and the cleric is a human optimized for destroying the undead. Like, literally, we'd walk into a room filled with skeletons, he'd flash his holy symbol and boom. Everything's dead. The guy playing the cleric recently left the group due to the amount of stuff he's been doing, so that's gonna make things a little more deadly. We use my pony to detect when there are undead stalking us.
One more character to go now!
Labels:
artist: blanca,
book: monster manual,
carrion crown,
evil,
good,
paizo,
player character,
type: humanoid,
type: outsider
Monday, 28 November 2011
Tsar'goth Nou'ara, Half-Orc
Tsar'goth is one part team muscle, one part divine warrior. He's our paladin, and despite the half-orcness and the black armor, he serves Iomedae, the good goddess of Justice and Courage (her Greyhawk D&D equivalent would be Heironeous), and comes from the same temple our cleric. His thing is that his face is always in shadow from either his helmet of his hood, so nobody actually knows exactly what his face looks like, but we're banking he's either exceptionally ugly or mindblowingly beautiful.
Half Orcs are one of the core races of D&D, despite certain implications regarding to the conception of the creature. People normally play them as barbarians, since it fits so well, but I really like to see exceptions.
He's like 7ft tall, so Spackle quite often hitches rides on his shoulders to look around further or just because. One time we were looking for this woman that'd gotten lost in a moor and we had to roll Stealth checks to avoid being noticed by an interdimensional teleporting spider with a woman's face (I love this game). I scored a 30 on my roll, so I like to think that the spider didn't get a good look at me and thought Spackle was a tuft of blue feathers on Tsar'goth's helmet.
Also he's got a halo because Spackle is in the habit of casting light on his helmet whenever we need a light source. Why? Becuase she done gots herself a sense of theatrics, that's why.
Aaaaand with this one I'm totally back on schedule in terms of weeks skipped. Let's see how long this who being on schedule thing lasts.
Labels:
artist: blanca,
book: monster manual,
book: player's handbook,
carrion crown,
good,
lawful,
player character,
type: humanoid
Sunday, 27 November 2011
Owlbear by Tara Helfer
I'm gonna be doing some work for an project called 72 Demons. A collection of artists will each be doing one of the demons features in Ars Goetia, a 17th century grimoire. The head of this project, Tara Helfer, offered to do an art trade, where I do a header for her blog and she submits a monster for mine. Well, I haven't gotten around to my side of the deal yet, but she certainly has. She even prepared the blurb for me.
Owlbears are probably the crossbred creation of a
demented wizard; given the lethality of this creation, it is quite
likely that the wizard who created them is no longer alive. Owlbears are
vicious, ravenous, aggressive, and evil tempered at all times. Owlbears
are a cross between a giant owl and a bear. They are covered with a
thick coat of feathers and fur, brown-black to yellow-brown in color.
The 8-foot-tall males, which weigh between 1,300 and 1,500 pounds, are
darker colored. The beaks of these creatures are yellow to ivory and
their terrifying eyes are red-rimmed. Owlbears speak their own language,
which consists of very loud screeches of varying length and pitch.
An owlbear's main weakness is also its greatest strength -- its ferocity. Because owlbears are so bad-tempered, they stop at nothing to kill a target. It is not difficult to trick an owlbear into hurling itself off a cliff or into a trap, provided you can find one.
The owlbear walks a line between the whimsical and the most fearsome beasts. Art featuring the owlbear tends to split in two different directions. Apart from the big, bad and bloodthirsty, there's a tendency to draw the owlbear as an awkward and misunderstood creature - pretty embarrassing for a killer. And why not? The owlbear doesn't make a lot of sense in terms of evolution and is excessively armed for a forest predator, making it my favorite d&d monster.
I wanted to draw the owlbear with a more flexible, feathery form rather than a bear's. While it's known for it's deadly "hug", I imagine the face-full of beak following would be much worse.
An owlbear's main weakness is also its greatest strength -- its ferocity. Because owlbears are so bad-tempered, they stop at nothing to kill a target. It is not difficult to trick an owlbear into hurling itself off a cliff or into a trap, provided you can find one.
The owlbear walks a line between the whimsical and the most fearsome beasts. Art featuring the owlbear tends to split in two different directions. Apart from the big, bad and bloodthirsty, there's a tendency to draw the owlbear as an awkward and misunderstood creature - pretty embarrassing for a killer. And why not? The owlbear doesn't make a lot of sense in terms of evolution and is excessively armed for a forest predator, making it my favorite d&d monster.
I wanted to draw the owlbear with a more flexible, feathery form rather than a bear's. While it's known for it's deadly "hug", I imagine the face-full of beak following would be much worse.
Also, my kobold illustration was used in a website called Delvers, where the 2e campaign stories of guy, his girlfriend and her two itty girls are collected.
Labels:
artist: guest,
book: monster manual,
CR 4,
neutral,
silly things wizards make,
type: magical beast
Sunday, 20 November 2011
Cassimara Raventhorn, Dhampir
Cassimara is the archer of our team, with an unusual combination of classes (ranger/rogue/inquisitor, I think). She hunts for undead with our team. What makes her unusual is that she's a dhampir, i.e. her dad was a vampire. Our team cleric is an "expert" undead killer who didn't notice this until she revealed it to us like three sessions into the game. It makes for an unusual team member since our cleric is pretty prone to accidentally hurting her with her energy channels, and always has to give her a heads up before he starts blasting things.
For healing, the first part of our adventure was pretty useful. We got these things called haunt siphons that are used to trap ghosts (think the traps for Ghostbusters). So we've got these bottles filled with unfortunate souls that she sometimes uncorks when she needs a little pick-me-up. She's never shown the whole "bloodlust" thing that dhampir are occasionally supposed to have, but I guess eating souls balances it out.
The closest thing to a dhampir in D&D is the Half-Vampire template, which is still a little bit annoying because of level adjustment things. D&D is rife with templates. I think Dragon magazine had a special issue dedicated to various templates for the offspring of the living and dead. Paizo did the Dhampir race, a much less powerful version of the Half-Vampire, so that you can play them from the get-go.
Labels:
artist: blanca,
book: libris mortis,
carrion crown,
paizo,
pathfinder,
player character,
type: humanoid
Sunday, 13 November 2011
Spackle Thrush, Gnome
Spackle Thrush is a travelling juggler/joker in Ustalav, and friend of the now deceased Professor Lorrimer. She's still a young gnome, but her race is naturally inclined to travelling and seeking thrills the second they reach adulthood. She's not a combatant and is a firm believer that if you're nice to people, they'll be nice to you.
Spackle Thrush is my gnome bard for the current game I'm playing. Technically this is cheating for the Dungeons and Drawings blog, since it's a Pathfinder game. But Pathfinder is also known as D&D 3.75 on the internet, so I'm gonna let it count. I normally play super serious characters, so I decided to play a really comical, super friendly character. Maybe not such a good choice, since we're playing the Carrion Crown adventure path, which is supposed to be horror.
I really like the gnomes in Pathfinder. The problem I found with gnomes in classic D&D was that they weren't much different from halflings. They were both quirky short races, with halflings being a little more sneaky and gnomes being a little more magical. In Pathfinder, they definitely made gnomes their own thing; they're former fairies that got stuck in the mortal world. I'm not sure if Wizards did a similar thing to gnomes in 4th edition, but I know they removed them from the core player races (they've since been added again).
My favourite things about Pathfinder gnomes is that they're essentially immortal. They don't die of old age, but of boredom. Literally. They have something called The Bleaching, which means that if they don't regularly experience fantastic and exciting stuff, they begin to lose their colour and perky personalities until they fade away. Boredom is to gnomes what heart disease is to humans.
Labels:
artist: blanca,
book: monster manual,
book: player's handbook,
carrion crown,
good,
neutral,
paizo,
pathfinder,
player character
Friday, 11 November 2011
Rat Swarm
Buck moves swiftly through the dark forest, using the light of a conjured lantern as his guide. The wisps dance around him, expectantly, as he canters away. He can scarecely see in front of him, as the pale aura of his light spell is met abruptly by darkness. With this handicap, he's unable to stop himself from tripping over the edge of a rise and falling into a river. Only the river is warm, soft and squirming. In the dying sputter of his conjured light, he sees a thousand gleaming eyes of a thousand squealing rats, who at his intrusion rise over him as a diseased, scratching tide.
The reponse to the very late Halloween Poll, "psychological horror". In retrospect, not such a smart option to give, since a sword and sorcery game doesn't really lend itself that well to psychological aspects.
Rat swarms are kinda psychological, right? If you're afraid of rats?
Labels:
artist: blanca,
book: monster manual,
buck's story,
CR 2,
neutral,
type: animal
Monday, 7 November 2011
Will O Wisp

Before being allowed out of the Hybsil's home forest, Buck is taken away, blindfolded. When released he finds himself in a dark glade, alone. It's night, and the trees, the bushes and the stream are all black and grey in the starlight. As he looks around, he finds himself surrounded by small lights, which bob around him with interest and as his panic swells, so do they.
Oy, sorry about being so late these past few weeks. Anyway, this is the reponse to the Buck poll for what test he should be put through before leaving (answer: test of courage).
The Will O Wisp is a creature of English folklore. They were little lights, like distant lanterns that would appear in swamps and maliciously lure lost travellers to dangerous terrain. Now we know that Will O Wisp is actually just swamp gas, which is just a combination of chemicals that sometimes becomes incandescent in swamps.
In D&D, they're still monsters though. They're pretty minor as things go, being able to do little more than go invisible, shock if you get close. But they're still tough to deal with, since they're pretty strong, invulnerable to most forms of magic, and are difficult to hit due to their size and luminous nature. They hang around dangerous or disorienting areas, because they feed on fear.
Labels:
artist: blanca,
book: monster manual,
buck's story,
chaotic,
CR 6,
evil,
type: aberration
Sunday, 16 October 2011
Celestial Fire Beetle

First of all, Dungeons and Drawings now has an official Facebook page! So all you non-blogger using people that come here, you can follow us there for updates.
Celestial creatures are the subjects of a simple template. When you use a summon monster spell, you summon creatures from either a good plane (celestial) or an evil plane (fiendish), which proceed to fight for you. Druids and rangers have a similar spell called summon nature's ally, which works exactly as the sorcerer-wizard equivalent except that the creature summon is always a mundane animal.
It was a bit of a stuggle finding an appropriate creature to draw. In most of the results, I could think up of a mentor for Buck, but for some reason found it harder with the arcane savant result. So I looked at the summon spell and picked one of the listed creatures that looked interesting. Sadly, fire beetles don't actually breathe fire. They're called that because they have bioluminescent glands.

Labels:
artist: blanca,
book: monster manual,
buck's story,
good,
lawful,
neutral,
template,
type: magical beast,
type: vermin
Monday, 10 October 2011
Hybsil

The winner of the last poll was a male from a small and shunned race. Well, I guess I've slightly twisted the meaning of the word "shunned". Hybsils, who stand at 3 feet from hoof to horn, live in self-imposed exile, as most fey creatures do. This is also partially to do with the fact that poachers will sometimes track them down to take their antlers, since wizards want them as a magical ingredient. Shed antlers don't count, so hybsils have to deal with people trying to take their antlers, and also a good chunk of their scalp.
Trying something new with the polls. Story mode! Vote to determine which class he is.
Labels:
artist: blanca,
book: monsters of faerûn,
buck's story,
CR 1,
good,
neutral,
type: fey
Sunday, 2 October 2011
DRAGON MONTH: Tiamat, Mother of Evil Dragons

Tiamat is one of the most iconic members of the Greyhawk pantheon. Although only a minor goddess, she's heavily involved in the mortal world, and in her home plane in the Baator. All evil dragons keep shrines to her, in rooms separate from their treasures so she won't reach through and take their hoard. Good dragons respect her (warily). She's a vengeful creature and concerned only with her survival and that of her progeny. Her enemies include most good deities, with special regards to Bahamut, the Platinum Dragon. She sleeps in a mountain of demonic skulls and guards the borders between Avernus and Dis, attended by five ancient dragon servants.
Even people who aren't familiar with games might've heard of Tiamat. She's a common enemy in the Dragonlance books and was one of the main baddies in the Dungeons and Dragons cartoon.
First of all, I'd like to apologize for being so late with this. I've been working really hard for the past few months on some animation for a film, A Liar's Autobiography, a documentary about Graham Chapman of Monty Python fame. While it's been super awesome to be working on a film, doing character animation (basically exactly what I want to do), it leaves me absolutely exhausted when the weekend comes around.
Joe's already mentioned that he doesn't intend to return to Dungeons & Drawings on a regular basis due to other projects he wants to work on. We started this blog just over a year ago with the intent of it being a weekly drawing exercise while we looked for work: pick a monster, draw it, avoid getting rusty. With the work he and I have been getting it's been harder to keep up with the blog. So, for now, Joe's called it quits. Not me, though. I'm still too obsessive over this game to stop.
I'll start putting up the poll again so you guys can help me pick the next monster and I'll keep doing my weekly thing.
Labels:
artist: blanca,
book: complete divine,
book: deities and demigods,
book: draconomicon,
book: dragon magic,
book: manual of the planes,
book: races of the dragon,
chaotic,
evil,
type: deity,
type: dragon
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