An ongoing project by Blanca Martinez de Rituerto and Joe Sparrow.

Follow us on our offical Facebook page!

Buy Our Books!

Sunday, 25 March 2012

Metharel Velenaedasr, elven conjurer


With Cincinnatus in tow, we went to visit the home of our initial contact, Kendra Lorrimer, who wanted to introduce us to somebody new. He was Metharel, an elven wizard from the university of Lepidstatd, who was interested in finding out who'd broken into the university and stolen the artifact (a plot hook for this particular adventure).

He proved his worth in our investigations of a burned asylum, and later at the raid that cost Edge his life. During this raid, he suffered nary a scratch from what we assumed was the protection of his robe of deflection (which are, in reality, completely mundane robes and he was just suffering from chronic luck). More luck for him as we later found a scrimshawed tusk among the loot in the place we were raiding, containing some quite powerful spells.

He's played by the same guy who made Tark, and has an absurd INT score of 23 (21 plus a headband of intellect).

NNNNNNEEEEEEEEEEEERRRRRRRRDDDDDDDDDDDDDDDDDD


Special hello-hello to the folks at Paizo that may be looking at this blog and a special thank you-thank you for the Carrion Crown campaign. We're currently in the tail end of Trial of the Beast and enjoying it immensely. Here's to hoping that our DM runs the next part too.

Sunday, 18 March 2012

Cincinnatus Tiberio, Oracle of Battle


When Tark died, we buried him at Lepidstadt's temple of Pharasma. Spackle was especially broken up about this, since it was partially her fault that he died (the wraith wouldn't have returned to attack if she hadn't taunted it with an illusion).

So one of our main front liners died and we went around looking for somebody who could fill his slot, and this one weird gravedigger seemed about strong enough. Enter Cincinnatus, whose charming black war-mask makes an appropriate addition to our for-real-we're-not-evil party.

Cincinnatus is unusual in that while he's technically a caster, many of his abilities are geared towards battle. He liked to big himself up and throw swords and axes at people (yes, I'm quite disappointed that his shovel isn't a weapon, but whatever). As a worshipper of one of the war gods, he's all about dealing as much damage as he can whenever possible in order to please his god. Even if what he's fighting is a misguided yet weak angry town mob. Needless to say his Chaotic Bloodthirsty lethal tactics against people who don't stand a chance against him grate with Spackle's Neutral Nice nature.

I can't even use any bardic abilities properly against him since he's deaf. However, if that means that he can't get the benefit of my inspire courage to whale on some mostly-harmless villagers well then that's not really my fault, is it Mr Deaf.

Also, Edge is dead. He got eaten by a frankenstein dog when we were going on a raid. So now it's just me and Cassimara left as members of the party who have been there since Day 1. We're getting a little paranoid about that.

Thursday, 15 March 2012

Dire Weasel


A few kobolds are perched on the fence of the outdoor corral, partially to make sure that the dire weasels don't stray too far should they escape, but mostly to giggle at Bik's attempts to break in an especially lively wild doe.

I know what some of you may be thinking. "Dire weasels? Well that's just silly." Well, they have dang near dire anything and I'm suprised there isn't a template. Or maybe I just haven't found it yet.

Dire weasels are to kobolds as dogs and horses are to humans. They make good mounts well-suited for tunnel-dwelling creatures such as themselves, and are notorious for their persistance in battle. Like a normal weasels and stoats, their battle-tactic amounts to hang on to the enemy and not let go until they die. Unlike normal weasels and stoats, they drain blood (mechanically translating to 1d4 points of Con damage).

What I'm saying is try to pick it off with arrows before it wriggles down a hole and don't get bit.

Had lots of fun watching videos of weasels and rodeos as reference for this image.

Thursday, 8 March 2012

Drow


The Drow, or 'Dark Elves' are the combination of two classic fantasy tropes: the sexy lady warrior race and the implausibly evil, sacrifice-happy race. I guess it's also an attempt by Wizards to make a race of D&D elves who aren't dainty, serene and all-around perfect.

The drow are a race of black-skinned, white-haired, subtarranean, innately magical elves, who build their cities in the cavernous bowels of the earth (the Underdark). Their society is matriarchical to the cruelest extreme of the word and patterns a spider motif inspired by their goddess the Spider Queen Lolth. They're a race of schemers and false courtesies that somehow hasn't backstabbed itself into extinction (probably thanks to the divine intervention of their goddess).

(Not that she tries really hard, since in demanding sacrifices she "prefers sentient creatures over non-sentient, humanoids over non-humanoids, elves over other humanoids, drow over other elves, powerful drow over weaker ones, and her priestesses most of all". She is actively demanding the sacrifice of the ruling classes and clergy just because she likes to eat powerful things. But she totally wants to keep this society running.)

It's an extremely popular race (with some expected backlash) for the uniqueness of its setting, its innate angst and darkness, its cruelty and its absurd cheesecake factor. And also several series of popular books starring the most famous repentant drow Drizzt Do'Urden by R.A. Salvatore (causing countless my character is seriously not copying Drizzt you guys what are you talking about). I've only read two of the trilogies: the Dark Elf trilogy and the Ice Wind Dale trilogy. I've got to say I prefer the Dark Elf trilogy a lot more, and then the first book out of that, since you actually get to see the Underdark and their bizarre social customs.

Wednesday, 7 March 2012

Chronotyryn


Chronotyryn are one of those high level monsters who believe themselves to be gods --or that at least like to have others believe that. They have innate time-controlling abilities used to bewilder enemies and their feathers are adamantine, what's normally an extremely hard and rare ore.

It's an extremely intelligent creature and its double brain and voice boxes allow it to take twice as many actions per round. They bedeck themselves in the magical items of their victims, and keep several of them attached to a harness they wear, so they always have a trick up their sleeve.

 In other news, some of you may already be aware of him, but Noah 'Spoony' Antwiler has a series of shorts called Counter Monkey, stories of his previous experiences with D&D (and some other games) both as a DM and a player. They're very sweet and funny and you should totally go watch them.