An ongoing project by Blanca Martinez de Rituerto and Joe Sparrow.

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Sunday, 1 September 2013

REDUX MONTH: Spriggan


Here's my second image of Redux Month, the Spriggan! You can see the old version here (if you wanna).

I faffed for ages with this one and I'm sort of lukewarm on it, but I still like it better than the original. I actually hate looking at the old one because at the time I was experimenting a lot with this attempt at scratchy black linework that looks kinda brushy in imitation of artists like Nate Powell and Paul Pope, but I could never get it looking right because my basic drawing skills aren't up to it. I guess I quite like the sheer amount of hair he develops after "hulking out" (Spriggans, in case you didn't know, can grow in size from a small gnome-like creature to a gigantic gorilla monster) - here the change in appearance is less extreme - he just sort of thickens and his hair becomes a little tuftier. Looking between them I think my approach to linework is better in general now, I feel like I don't have to "fake" a lot of the things I used to.

The dude here is modeled on a gibbon, which are my favourite apes. 

Sorry about the slow posting this month, I'm working full-time on a commercial job and I'm trying really hard to keep the quality up so I don't feel like I've regressed!!

- Joe

Sunday, 25 August 2013

REDUX MONTH: Frost Giant


My second image for Redux Month, redoing the Frost Giant. This is a case of me liking the design, but not liking so much how the image itself was acually made. I found the image a bit cramped, to its detriment.

So I've still kept the whole vaguely arctic circle thing to it. I like to think this particular Frost Giant retired after a few battles, then he and his favourite winter wolf buddy decided to retire to a comparatively peaceful life on sheep herding.

I know in a lot of fantasy games and some fantasy lit, giants are usually pretty dumb brutes. But in quite a few fairy tales and such, giants tend to own and manage large portions of land. In Cornish stories, they have castles and rich tin mines. Adventurers usually find a way to take this from them. Puss in Boots steals a kingdom from a giant, which includes vast farmlands being kept by various farmers. This goes as far back as the Odyssey (probably even further back), where Odysseus comes across an islands of cyclopes, where they keep great herds of goats and sheep. Odysseus and his crew (the ones that haven't been eaten by Polyphemus), manage to escape by clinging to the underside of the sheep.

Wednesday, 21 August 2013

REDUX MONTH: Spirit Naga


Hey! So here I am, finally, with my first choice for Redux Month on Dungeons & Drawings. The Spirit Naga! You can see the old (rubbish) version here.

Something I've learned over the last couple of years is to (as a friend put it) "own my mistakes". I'd like to think I'm fairly critical of my art (like 70% of the time, anyway), and I think it's a good ability to be able to look at the things you do and dispassionately asses what you've done well or badly, and how you can improve. A big part of this that I have to really work at is the acknowledgement of the fact that sometimes I'm going to do things that fall short of my expectations! You have to be able to get over that stuff without freaking out. I used to quite often upload an image here, and then tweak bits of it and reupload it, sometimes for days on end. Nowadays I do feel more confident with my work, and I'm more content to draw a line and say "it's finished" and leave it on the blog and to hell with it.

However!

From time to time it's fun to indulge in some exercises like Redux Month, when we can look back at our past art with a collected, critical mind and see how we might do it differently now! The old Spirit Naga was a panic-upload that I didn't work on for very long - snake bodies are always hard for me to make interesting, so I just knocked it out. Here I've tried to make the design more interesting (and colourful!) whilst also invigorating the pose a bit. Hope you like it!

- Joe

PS If you're wondering, the green bracelet things are what I thought might pass for Naga jewelry. The little dangly bits are supposed to be like earrings, although as I was drawing them I thought it might be cool if they contained bells, or something that would create a disturbing jangly sound as the creature moves around.

Sunday, 11 August 2013

REDUX MONTH: Satyr

Sup peeps.

Dungeons and Drawings has been up and about as a blog for three years now. And while the blog has 200+ pics of them and we try quite hard to make all of 'em good, the truth is that there's quite a few that we feel we could've done a better job on. But since we like to do a different image every week, that stops us from just doing the same monster over and over until we're satisfied with it.

That's what anniversaries are for.

So for the next four weeks we're gonna be looking at the images we've been unhappy with and redo them.

My first choice for Redux Month is the Satyr, the goat-legged creature of Greek mythology. While I'm not as unhappy with that image as I am with others, it's one I felt I could definitely do better. The old version seemed a little too rough to me (I was using nib pens and real art materials aren't something I'm especially good with) and the colours didn't seem as well thought out, resulting in, I felt, an overall quite dull image.

The newer Satyr is inspired by the Valais Blackneck, a really awesome breed of goat, half black, half white. The kids are especially cute. They look like they're wearing clothes!

Friday, 9 August 2013

Delver

Delvers are huge, subterranean creatures known to be relatively placid in temperament. Since they consume earth and stone for sustenance they are of little threat to humans (although homicidal Delvers aren't unheard of). However, their diet is one that unfortunately makes them natural predators of creatures such as Earth Elementals and juvenile Xorns.

An adult Delver can grow to 15 feet in length, and contact with them should be avoided as they secrete an acidic slime to aid their tunneling which is harmful to humans. Delvers can digest metal, but the substance has an intoxifying effect on the creature which is also somewhat addictive. Miners should beware Delver copper junkies!

This was a fun image to make, I feel pleased with it right now. The design is sort of a cross between a star-nosed mole and a slug, and discerning viewers will notice the hapless Xorn cruched between its gummy jaws.

Sorry for the long lack of posts, usual story of sudden freelance work plus summer break delaying things somewhat. I've got another image to post on Sunday and then the next few weeks will feature something a little special! Stay tuned.

- Joe

Thursday, 1 August 2013

Marid


Marids are the water based version of genies (with Efreet as fire, Djinni as air and Dao as earth) and in classical mythology are thought of as the most powerful of the genies. They match the other genies in D&D mythology though, with some especially powerful ones (padishah) that may act as rulers. Rulers that don't especially get listened to because marids like to do their own thing, whether it's chilling in a palace, gathering pearls or capsizing ships. Honestly, it kinda sucks to be the padisha sitting on the Coral Throne, since the other marids really want that throne.

Like other genies, marids have a number of magical abilities, some of which are tied to their element, and are able to grant wishes if compelled to, a mood which can last a very short time since they're quite fickle beings.

Post somewhat late due to job responsibilities and being in Spain with my folks for the past week. It is crazy hot down there. My grandma hit the big 9-0 last weekend, though it's surprising how little she shows her age. It was a lovely celebration with absurd amounts of food. Feliz cumple, abuela.

Friday, 19 July 2013

Manchester MCM Expo Update


Just a quick post to say we'll be at the Manchester MCM Expo in Manchester Central all this weekend! We'll be at table CB15 (wherever that is) in the "Comic Village" section.

As usual, you'll be able to buy a selection of postcards & prints, and I'll be selling some comics, too. Swing by if you're in the area and say hi!

Thursday, 18 July 2013

Deepspawn


This was a blind challenge given to me by Joe.

I'd like to say challenge failed. It was bound to happen.

Which is a shame because this creature has a couple of interesting things going for it. It's essentially a big fat body with three tentacles, three claws and three open eyes (an undisclosed number of them being closed). So far, so aberrationy. But the interesting this about this particular monster is that its capable of creating a copy of any creature that it eats. This creature is completely loyal to it. Its lair is riddled with these monsters.

Which means that it's a good way for a DM to steal someone's character. Oh dang, you got eaten by this monster. Oh wait, your character's back, but he's my character now too bad.

The image that I've made is supposed to be inspired by two things: the female reproductive system and the Key of Solomon, a book about demon summoning accompanied by lots of really nice sigils. The first part is an idea I was proud of coming up with, but disappointed I couldn't rended it as well as I could. The monster is pretty much this bizarre sentient devouring womb. But I couldn't make that into an illustration I could be happy with so I copped out and went for something simpler instead.

The Latin was fun, though.

Sunday, 14 July 2013

Glimmerskin

"Glimmerskin" is the name given to peculiar entities known, on occasion, to venture to our plane from that of positive energy. Little is known of their origin or behaviour, except that they seem inexplicably drawn to sites of conflict and violence on the material plane. Being incorporeal and thus unable to participate in the destruction they crave, they have been known to conduct semi-formal symbiotic "bondings" with earthly creatures (typically warmongers, or those who experience violence on a daily basis).

When thus contracted, the Glimmerskin encapsulates the "host" in a veil of light, often taking the appearance of a glowing cloak, or a radiant set of armor. The bond is willingly made - in exchange for sating the creature's appetite for blood, the host is bestowed with a portion of the Glimmerskin's magical positive energy - empowering his attacks and bolstering his defence. The Glimmerskin itself exerts no control over its partner, merely communicating its wishes telepathically; after all, it is more than capable of "jumping" to another host if the current one isn't fulfilling his duty!

The idea of Glimmerskins is pretty terrifying, particularly as they exist to further empower the already strong and bloody. I can imagine the presence of just one in any situation would be enough to shake things up considerably - people might try and outdo each other in acts of wanton violence in order to tempt it from owner to owner! It was fun to think of a symbiotic creature that goes in a different, light-themed direction from creatures like Venom. I'm quite happy with the design, although the host ended up going in a sort of Final Fantasy direction, which was... unexpected? I guess it reminds me a little of the centaur I did.

Anyway! This week marks the 3rd consecutive Sunday I've posted an image up ON TIME. WHOA! I even have a buffer. Aren't you guys proud of me?!

- Joe

Wednesday, 10 July 2013

Lunar Ravager

Lunar Ravagers are out and about on days where the moon is bright and visible in the sky. They come down riding on moonbeams, nine feet tall and pale, wielding crescent-shaped weapons. They come down in groups and track the first worthy creature they come across, which could be anything from a wolf, a giant hellbeast or just an unfortunate drunk that got lost on his way home. Nature aids them in their grim hunt, leaving no trace more than the blood of their prey. They take their hunting trophies back with them to their hunting lodge on the moon. To return with no quarry would be shameful.

Lunar Ravagers are one of several D&D monsters based off the folkloric-slash-mythological stories of the Wild Hunt. The basic gist of it is that at certain times fairies or devils come out to be jerks and hunt-slash-kill any innocent people they come across. These certain times can be quite variable from story to story. Sometimes they're only out on certain days of the year, sometimes it has to do which the phases of the moon, and sometimes it's just a case of just don't go out at night. The Wild Hunt thing appears in the folklore of many regions of Europe, but I'm sure other areas have stories that follow a similar path.

I've based the design of the Ravager on a couple of things. The costume is based on old Hun warrior outfits. There's something quite reserved and convienient about their clothing, but still looks cool. Also they look kinda cozy and warm, and I imagine it gets pretty chilly on the moon. Then the noseless face, receded hairline and dark eyes are there to make it look alien (specifically, like a Grey). The last thing is the general subject of the image, inspired by photographs of hunters posing proudly on their felled prey.

Sunday, 7 July 2013

Chimera

Chimerae are strange hybrid creatures usually possessing the heads of several different animals around a somewhat leonine body. Their variety of claws, beaks, horns and fangs make them excellent predators, often further embellished by a dragon-like breath weapon.

Back to lineless again! Quite pleased with the feather/scales on this guy, partly modeled on the Why Bird, a stalwart feature of British kid's show Playdays!

- Joe

Wednesday, 3 July 2013

Belker


The Belker is yet another monster that I never paid very much attention to, just kinda going 'ehhh' whenever I came to it's entry and moving on to fire horses and other more traditionally cool monsters. I finally got around to actually reading its entry and I realized, holy canoli, this fella is hella horrifying. You know Scratchtasia? That Itchy and Scratchy version of Fantasia where Scratchy chops up Itchy into powder, then accidentally breathes him in, and then a million microscopic Itchies hack him to pieces from the inside? That's essentially what a Belker can do to you.

These creatures are air elementals assossiated with the more smokey aspects of air. They appear as vaporous devils, though they can turn into actual clouds of smog that can either casually float away or do the earlier mentioned shenanigans to your respiratory system.